
Christofer Sundberg, co-founder of Avalanche Studios and creative director at Liquid Swords, has dashed hopes for a new Just Cause game. He responded to discussions about canceled projects by stating that Just Cause 5 is unlikely to happen, as most of the key people who originally made the series no longer work at the studio. He explained on X (formerly Twitter), “#JC5 would be a no-go since extremely few from the original team are there still.”
Sundberg explained that several factors contributed to the issues with Just Cause 4, including his shift away from creative control towards more administrative tasks, problems with the publisher, and difficulties with the team’s structure. He believes Avalanche Studios needs to rediscover its innovative spirit and be willing to take bold risks, even if it means upsetting people and tackling projects others deem impossible.
The comments came as people started talking again about Contraband, a game being developed by Avalanche for Xbox that was first revealed in 2021 but later cancelled. Sundberg explained that he and his team originally pitched the idea to Microsoft back in 2017 and got it approved. He added that the game has changed significantly since then. Recent reports confirmed the game was put on hold, and the studio has since been cutting costs.
Ultimately, the creator believes Just Cause was more than just a game engine; it represented a playful, over-the-top design approach from a dedicated team. He worries that a direct sequel without that same spirit would become a predictable marketing effort rather than a truly improved game, and he doesn’t want to support that.
Me and my team pitched Contraband back in 2017 to MSFT (and signed it). It’s changed quite a lot since then obviously, but it would have been fantastic to see it being released one day somehow. #JC5 would be a no-go since extremely few from the original team are there still.
— Christofer Sundberg 🧨💦⚔️ (@CHSundberg) November 3, 2025
Okay, so looking back at Just Cause 4, I think the issues weren’t just one thing – it was a bunch of stuff. Honestly, part of it was on me; I stepped back from really driving the creative side and got bogged down in more business stuff. We also had some problems with the publisher, and the team just wasn’t quite working as well as it could. It’s a shame, because when I look at the game now, I can still see so much potential that never fully came through.
— Christofer Sundberg 🧨💦⚔️ (@CHSundberg) November 3, 2025
I’m skeptical. To truly innovate, they need to rediscover their passion, embrace challenges, disrupt expectations, and create what others deem impossible. I founded Avalanche to challenge the status quo, not conform to it. You can find more details here:
— Christofer Sundberg 🧨💦⚔️ (@CHSundberg) November 3, 2025
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2025-11-03 20:13