Keeper Review – Saving Light

It’s been a strange year for indie games, to say the least. But even with so many unusual ideas, Double Fine Productions has managed to create something truly original. A wordless adventure starring a walking, talking lighthouse exploring a broken island filled with living machines and creatures, and your only friend is a seagull? I was immediately interested, though also a little unsure. While previous games directed by Lee Petty, like *Headlander* and *RAD*, had promising concepts, they didn’t quite live up to their potential.

Thankfully, *Keeper* doesn’t fall into the typical traps of its genre. While it doesn’t completely reinvent the wheel, it offers a wonderfully lively and intriguing world filled with enjoyable and unusual puzzles. Plus, the game boasts a distinct visual style and soundtrack that feels both familiar to Double Fine’s work and refreshingly original.

The story begins simply enough: a seabird is chased by a strange swarm and forced to land on a crumbling lighthouse. Just when it seems the swarm will catch it, the lighthouse unexpectedly turns on, scattering the swarm or driving it away. From then on, the bird and the lighthouse journey together, and things quickly become very strange.

Double Fine did a great job giving each character and object a unique personality. Even if you don’t directly use everything, it all contributes to solving the game’s puzzles.

The lighthouse itself is just as surprised to be alive as we are. It wobbles and falls apart, then unexpectedly gains the ability to walk – only to tumble over again because of its weight. Even when it manages to stay upright and move, its bulk is always noticeable, whether it’s rushing forward or creeping through shadows. This clumsiness actually reflects how the lighthouse *feels*. It takes some practice to get used to controlling it, especially when trying to aim the light, but eventually, it starts to feel intuitive.

The real draw of *Keeper* is its intriguing mysteries. You’ll be driven to continue playing to find out why the lighthouse suddenly came to life, what gives it the power to change its surroundings, and what the island’s history and inhabitants are. You’ll also wonder about the role of a particular seabird in all of this, the meaning of the large beacon on the mountain, and the relentless pursuit of a strange swarm. What happened to the rest of the seabird’s flock? These are just a few of the questions the game raises, and the developers at Double Fine enjoy keeping you guessing with even more.

Keeper doesn’t tell a story with words, so you’ll need to interpret what’s happening yourself – or you can just enjoy exploring the beautiful, strange world. It’s more about the *feeling* of the game than a traditional plot. The island feels like it’s seen better days, hinting at a lost civilization, but you’ll also meet some truly bizarre creatures. Think rocks that walk on legs, a tree that needs your help, and even a sad door with a single, watchful eye – its symbols are all messed up!

Double Fine has done a great job of making every creature and object feel unique and alive. Even if you don’t directly use them, they often contribute to solving puzzles. At first, you’ll mostly be walking, dodging obstacles, and shining a light – which can even burn away parts of the world. A helpful seabird assists by pulling levers, grabbing items, shaking fruit loose, and moving objects. Everything is straightforward to learn, but remember that shining your light on the living rocks will make them fall, crushing anything below – a useful trick for reaching hidden items.

The game features a diverse range of environments, from vibrant, overgrown jungles to dark, underground catacombs. A mysterious, unsettling presence lurks beneath the island’s surface, but its motives remain a secret.

As you progress, you’ll control other searchlights to guide the lighthouse and even travel between the worlds of the living and the dead (as far as I can tell) to transform a seabird into a ghost that can pass through walls. This allows you to then physically interact with switches. This is just a taste of the strange and creative gameplay to come, and it shows that the developers of *Keeper’s* are confident in the variety of things you can do. While the game can sometimes feel simple, and the puzzles aren’t overly challenging, they still feel fresh and don’t drag on for too long.

The game features a wide range of environments, from vibrant, overgrown areas to dark, eerie underground tunnels where a mysterious force lurks. While some imagery might be unsettling for players with a fear of spiders, *Keeper* is filled with stunning details and bizarre discoveries. The music perfectly complements the atmosphere, shifting from cheerful and lighthearted to ominous and threatening as you explore. Despite the absence of voice acting, the animation beautifully portrays the growing friendship between the lighthouse keeper and a seabird, making their connection feel genuine and immediate.

Let’s talk about how well this game runs on PC. I tested it with an Intel Core i5-11400, 32 GB of RAM, and an RTX 4060 – a setup that exceeds the minimum specs, but isn’t quite the recommendation. Even so, I was able to play at 1080p resolution with all graphics settings turned up to High and DLAA activated. The game uses Frame Generation to keep the frame rate consistently around 60 frames per second, with very few dips. That’s impressive, considering how detailed the game is, with lots of lighting, shadows, and effects, even with its cartoon-like art style.

Keeper doesn’t bombard you with a complicated story or world; instead, it gently draws you in, showcasing beautiful scenery, stunning graphics, and a wonderful soundtrack as you play.

Lots of fantastic games are coming out right now, and Microsoft is releasing two big titles this month alone, so *Keeper* could easily get overlooked. While it’s reasonably priced at $30, the game is relatively short and sometimes feels a bit straightforward, though players do have some choices along the way.

If you persevere, you’ll find a rich and engaging story in *Keeper* that’s more than just a typical save-the-world quest. It’s a story about unexpected friendships formed in strange circumstances. The game doesn’t try to bombard you with information or complex environments; instead, it gently draws you in with beautiful visuals, amazing music, and captivating settings. While it doesn’t reinvent the adventure puzzle genre, *Keeper* is a remarkably well-made game, and a particularly strong offering from Double Fine.

This game was reviewed on PC.

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2025-10-17 18:12