Lego Voyagers Review – Brick-Built Simplicity

On paper, *Lego Voyagers* sounds fantastic. A cute and affordable *Lego* game focused on platforming and puzzles, designed for playing with a friend on the same couch? Sign me up! Like another recent game, *Split Fiction*, it lets a friend play along easily. The idea of controlling a single Lego brick is surprisingly charming and creates fun cooperative possibilities. However, the game itself isn’t quite as exciting as the concept. The puzzles aren’t very innovative, and some tasks feel repetitive. While *Lego Voyagers* doesn’t bring anything new to the table, the core idea is still a good one.

As a huge Lego fan, I always expect total freedom when building, but Lego Voyagers felt surprisingly limited. It’s cool that it’s built with Lego bricks, but you can’t actually *play* with every single piece, which is a little disappointing. I wish the game would at least tell you which pieces you can interact with! Plus, there are these invisible barriers in places, and areas you just can’t go. It doesn’t ruin the game, but it’s definitely not the open-ended Lego experience I was hoping for – it’s much more structured than that.

Thankfully, the game saves very often, updating your progress continuously instead of waiting until you finish a chapter.

Let’s talk about how the game plays. You and a friend work together to move through straightforward levels made of LEGO bricks. You’ll need to cooperate to overcome simple challenges, like building bridges or ladders. The game doesn’t offer much beyond the main story; similar to *Split Fiction*, you can find small hidden details like a LEGO swing set, but nothing major. There aren’t any hidden levels, extra games, or side quests. Choosing between the red and blue brick only changes one character’s appearance briefly. Because of the limited extra content and character options, there isn’t much reason to play through the game again.

The game flows smoothly, but it’s actually divided into chapters within the menu. It saves your progress very often, constantly updating instead of waiting until you finish a chapter. Plus, there are no game overs – if you fall, you instantly reappear. This makes it perfect for quick gaming sessions without needing a lot of setup or planning.

The game is designed for two players only, and doesn’t have a single-player mode. You can play with a friend either locally on the same screen or online. A convenient feature called Friend Pass means only one person needs to own the game for both of you to play together. Unlike many *Lego* games, this one doesn’t automatically adjust the split-screen view. If one player moves their character off-screen, the camera will try to find a middle ground between both players, but won’t compensate for the lost view.

Not having a split-screen option isn’t a major flaw; I actually preferred the full-screen view because it fit the game’s focus on a smooth, connected experience. However, things often felt unclear visually, and this is a bigger problem. For a platforming game, judging distances and depth is surprisingly difficult. While it doesn’t require perfect precision, there’s a lot of climbing and jumping on small platforms. The game has a helpful feature where you can lock onto nearby objects with a button press, which helps with alignment, but even that couldn’t fully fix the inconsistent depth perception that caused us to miss easy jumps.

“There’s no adaptive split-screen option and the camera angle is static.”

A tricky part of the game is how shadows under the brick platforms appear during jumps – they don’t always match what’s happening, making it difficult to predict where you’ll land. The fixed camera angle also contributes to this problem. You can’t change the view, and it mostly shows things from above and to the side. While this angle is good for showing off the size of the levels, a side view or a straight-down perspective would sometimes make it easier to move around.

The game isn’t broken by any means, but we did encounter a few small issues while playing. We occasionally fell through floors or got stuck in walls, which was frustrating. Once, I even got completely stuck and had to restart the game from the beginning to continue. Overall, the game is pretty stable, but these occasional hiccups can sometimes slow you down.

The graphics are generally good, though not without a few issues. The textures and colors of the game’s building blocks look sharp and appealing. However, the lighting can sometimes create distracting glare. It’s a nice touch that the game features a subtle day/night cycle in certain scenes. A minor technical issue is consistent screen tearing at the very top of the screen – it’s barely noticeable, but worth mentioning as something that could be fixed with a patch.

Most of the game involves solving puzzles by building paths with LEGO bricks. However, many of these puzzles felt repetitive and uninspired, often requiring you to collect a limited number of usable bricks and carry them to a specific location. This created a lot of unnecessary back-and-forth. The fixed camera angle and difficulty judging distances also made the platforming frustrating, turning what could have been enjoyable challenges into tedious tasks.

“Puzzles and progress often involve coordination with your partner in an organic way.”

What I really loved about this game was how naturally teamwork happened. We’d hit puzzles and obstacles, and figuring out how to move forward usually meant my partner and I just *clicked* – we weren’t told what to do, so we had to talk it out and come up with solutions together. There was this one part with these crushers and a magnetic crane – it was awesome! One of us had to stop the crushers, while the other saved the bricks with the crane to build stuff. Those moments felt so rewarding, and I was genuinely proud when we solved something tricky. But honestly, those moments didn’t happen often enough. A lot of the puzzles were pretty basic, or just felt repetitive, and having to backtrack a lot really killed the momentum.

Ultimately, *Lego Voyagers* feels more like a simple toy than a fully developed game. It’s okay as a light activity to play with others, but can be pretty boring. After finishing the six-hour story, I realized there are much better ways to spend an afternoon. However, it might appeal to younger or less experienced gamers. Unfortunately, the awkward visuals and repetitive sections make it less than ideal as an introduction to gaming. It’s tough to be critical, as I love *Lego* games and I’m always looking for good co-op experiences. I’m a big fan of platformers, so I *wanted* to like this, but when I’m in the mood for a creative and fun *Lego* building game, there are many other titles I’d choose over *Lego Voyagers*.

This game was reviewed on the PlayStation 5.

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2025-09-16 18:17