New Ghost Recon Game Reportedly Making Major Change From Previous Games

In the upcoming Ghost Recon installment, there’s a significant shift setting it apart from its predecessors in the series. With a diverse roster of major titles under their control, Ubisoft occasionally appears to spread itself thin, making fans wonder about certain franchises like Beyond Good and Evil, Splinter Cell, or Watch Dogs that have been absent for quite some time. Despite focusing on maintaining live service games such as Rainbow Six Siege and rolling out new entries in their blockbuster series like Assassin’s Creed, Ubisoft seems to be making an effort to ensure every game gets a fair chance at the spotlight.

After a while of speculation, Ubisoft has officially announced a fresh installment in the Ghost Recon series. Developed under wraps, this new game seems significant to Ubisoft given its history with the shooter franchise. The past two games transitioned Ghost Recon into an expansive setting, employing Ubisoft’s proven approach of clearing outposts and incorporating sandbox mechanics for objective completion. These titles were popular due to their cooperative gameplay, yet it’s been almost six years since the last release. With doubts arising about whether Ubisoft was still invested in Ghost Recon, it now appears they are not abandoning the series after all.

New Ghost Recon Will Reportedly Use Unreal Engine 5

According to trusted Ubisoft leaker and gaming expert Tom Henderson’s latest report, the upcoming Ghost Recon game is expected to employ Unreal Engine 5 instead of Ubisoft’s traditional Snowdrop or Anvil engines. It appears that this shift from using in-house engines is indeed happening for the next installment. Many studios have been developing their own engines over a long period, but it seems they are opting to abandon them in favor of adopting Unreal Engine 5 instead.

While there’s been some contention regarding performance problems with this engine in video games, Unreal Engine is a well-known tool that many developers have utilized. Ditching Ubisoft’s self-made Snowdrop engine allows them to onboard new team members quicker and focus more on the game development process. Instead of starting from scratch when working with an internal engine, studios would typically need to teach their new hires everything, whereas using a pre-existing tool like Unreal Engine lets them leverage their existing expertise more effectively.

Fundamentally, using the platform should, theoretically, make development for the upcoming Ghost Recon title more streamlined. Although speculation suggests that it might launch this coming autumn, no definitive announcement has been made as of yet. Details about the game remain scant, but whispers indicate that it will deviate from titles like Wildlands and Breakpoint. Rather than continuing the trend of open-world action, the next Ghost Recon will reportedly be a first-person military simulator, focusing on realism and strategic play as opposed to the antics typically found in such environments. Originating as a first-person shooter franchise, it eventually evolved into a series that offers third-person shooting perspectives with optional first-person gameplay.

There’s a significant demand for games similar to this one, but big AAA developers haven’t exploited it much yet. So, it will be intriguing to observe how Ubisoft can develop this concept, given the success of Ready or Not. In other words, it looks like Ubisoft is planning to capitalize on this trend.

What do you want to see from the next Ghost Recon game? Let me know in the comments.

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2025-07-28 03:12