
Sequels are be better than their predecessors. Or at least, they should be.
It’s common for video games, particularly newer ones, to evolve gradually. Large, popular sequels often refine successful elements from previous installments, and logically, that should result in an improved game.
Sony has released many sequels on its PlayStation consoles this generation. While games like God of War Ragnarok and Horizon Forbidden West are highly praised, they largely build upon what made the original games successful rather than trying to be radically different.
Honestly, a lot of people see these newer games as just improved versions of what we already loved – and that’s usually what we want, right? I don’t want to get too deep into this debate because it can get complicated fast, but the way some people think might actually prove what our poll is trying to figure out.
So, which one do you like more? Ghost of Yotei? Or Ghost of Tsushima?
I’ve been following the discussions around Yotei, and it’s funny – before it even came out, a lot of people were saying it didn’t feel like a full game, more like extra content or ‘DLC’. Others just thought it was basically the same game as before, nothing really new. It’s an interesting point to consider, honestly.
These criticisms have some validity, even today. Yotei is essentially a refined version of Ghost of Tsushima, building on the same ideas and gameplay that Sucker Punch originally created.
However, the game doesn’t just copy the style of Ghost of Tsushima; it adds its own unique elements. Many reviewers liked how naturally the game encouraged players to explore and find things, feeling it was better than Tsushima, which often depended on showing players exactly where to go on the map.
Honestly, the fighting felt way better this time around. They really upped the depth by letting me switch weapons on the fly, and the enemies weren’t just pushovers – they actually felt smart and reacted in a way that made battles more challenging and fun.
Overall, Yotei keeps its campaign feeling new and interesting throughout, while Ghost of Tsushima sometimes gets criticized for repeating similar elements.
However, since the new installment builds upon the original rather than completely changing it, you might find that Yotei doesn’t feel as groundbreaking or memorable as Tsushima.
Released in 2020 for PlayStation 4, Jin’s story represented fresh territory for Sucker Punch Productions, and likely for many of their fans as well. While it featured familiar open-world elements like capturing enemy bases and completing optional quests, its focus on samurai films was a unique approach rarely seen in large-scale, high-budget games.
Yotei simply couldn’t create the same impact. This isn’t just because the world of video games has evolved, but also because it largely followed the same formula as the game before it. As a result, many players might still prefer the original Tsushima.
Now that things have calmed down, we’re curious: what’s your favorite Ghost game? Cast your vote in our poll, and please share your reasons in the comments!
Read More
- Deadlock The Doorman Guide: Big Tips & Tricks
- Steam RPG From 2023 Being Removed Next Month and PC Users Aren’t Happy: “Huge Potential Wasted”
- Kunitsu-Gami: Path of the Goddess ‘Mazo Talisman: Yashichi Waves’ update launches in July
- Alabaster Dawn Demo is Now Available on PC
- Gears of War: Reloaded is Now Available
- ‘LEGO Batman: Legacy of the Dark Knight’ Reveals Its 7 Main Batsuits
- Yakuza Maker’s Next PS5 Game Gets a Brief Behind-the-Scenes Video
- ‘My Name Is Jeff’: Channing Tatum Played Another Jeff In Roofman, And Is Considering Legally Changing His Name
- Preview: Teamwork Is the True Terror of Little Nightmares 3
- Jujutsu Kaisen’s Sequel Fixes the Original Series’ Biggest Mistake
2025-11-07 21:07