PS6’s ’10x Ray Tracing’ Boost Over PS5 Will Result in Around 3.10 Times the Frame Rate – Rumor

Rumors suggested Sony’s PS6 could offer significantly improved ray tracing – up to ten times better than the PS5. However, industry insider KeplerL2 claims this isn’t accurate. According to a post on the NeoGAF forums, the initial speculation stemmed from a misinterpretation of information by Moore’s Law is Dead.

KeplerL2 points out that the YouTuber is misunderstanding how chip power increases translate to gaming performance. The YouTuber seems to think a chip ten times more powerful will triple the framerate – for example, getting 300 FPS in a game that currently runs at 30 FPS. This is like assuming a future PlayStation (PS6) would outperform today’s most powerful Nvidia graphics card (RTX 5090) simply because it’s a newer console and potentially more powerful.

The source claims that Moore’s Law is Dead is misunderstanding technical documents related to performance. They explain that the claim isn’t about simply multiplying a PlayStation 5’s frame rate by ten to compare to a high-end graphics card like the RTX 5090, and then concluding the next-generation PlayStation will outperform it. It’s a more complex comparison than that.

KeplerL2 followed up by detailing performance data from Ubisoft for Assassin’s Creed Shadows on PlayStation 5, PlayStation 5 Pro, Xbox Series X, Xbox Series S, and a PC with an RTX 4080 graphics card. Based on this data, and predicting a tenfold improvement in ray tracing performance on the PlayStation 6, the source believes the biggest difference will be in frame generation speed – reducing it from 5 milliseconds on the PS5 to 1.35 milliseconds.

Currently, the PlayStation 5 averages about 33.33 frames per second (FPS). Claims that the next PlayStation (PS6) will be “10 times faster” actually translate to roughly a 3.1x improvement in frame rates, bringing it to around 103.3 FPS. While more complex visual effects like ray tracing could show a bigger difference, the majority of the processing still relies on traditional rendering methods. According to KeplerL2, even with a potential tenfold increase in ray tracing performance, the overall frame rate boost won’t be close to ten times higher because other parts of the rendering process still take up over half the processing time.

Recently, rumors suggested Sony might use the technology from the PS6 handheld – specifically its Canis APU – to create a more affordable home console. However, according to KeplerL2, this is probably not going to happen. They explain that the APU was built with power efficiency in mind, using specific low-power software. This design makes it impossible to increase its processing speed, even if given more power and cooling.

The authors suggest a possible solution: Sony could create a more affordable console version by using a less powerful version of the Orion APU currently planned for the PlayStation 6. This approach could also lower manufacturing costs and improve production efficiency, leading to almost perfect production yields.

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2026-04-17 18:18