
Throughout the Resident Evil series, games have often featured multiple playable characters whose stories and actions sometimes cross paths. Resident Evil 2 and 6 are prime examples of this. Thinking of Resident Evil: Requiem like a complex sushi platter, anything Grace does can directly affect Leon’s storyline.
In a recent interview with PlayStation Blog, director Koshi Nakanishi discussed the game’s central location, a sanatorium, and how the stories of the two playable characters will diverge. This is a common element in the series, but there’s a new twist: if one character defeats enemies in an area, those enemies will stay defeated for the other player as well.
Okay, so here’s a cool thing I figured out in the game. If I’m playing as Grace and take out some enemies, then switch over to Leon while still in the same area, those enemies stay dead for Leon. Same with any items I picked up! It’s kinda tough playing as Grace though, because she’s always running low on ammo. A really fun part of the game is using Leon to finish off enemies that Grace had to run away from – it feels so good!
While it doesn’t seem like Leon and Grace will always be in the same places, their experiences will be different. Leon appears to explore larger areas with his own vehicle, while Grace’s sections are smaller and more focused on classic survival horror. However, this dynamic won’t be limited to the sanatorium; it could happen in other locations as well.
He explained that the game offers a unique replayability because your choices have ripple effects throughout the experience. He and interviewer Sachie Kobari both noted it’s enjoyable to refine your strategy and play more efficiently on repeat playthroughs, knowing how everything connects.
The game features some unique items and upgrades for each character. For example, only Grace can find antique coin upgrades in the sanatorium, while Leon has access to more standard upgrades like weapon improvements. The recent demo focused on Leon’s action-oriented gameplay, but as players progress, upgrading him effectively will become increasingly important, as he’ll face tougher challenges.
Resident Evil Requiem will be available on February 27th for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch 2, costing $69.99. The PS5 version will also support the upcoming PS5 Pro, offering options for high-quality visuals – either 4K resolution at 60 frames per second with ray tracing, or a smoother 90-120 frames per second without ray tracing, depending on your monitor.
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2026-01-29 21:11