The Everybody’s Golf series is often linked with PlayStation consoles, having maintained a steady presence on each platform since their initial release.
Sadly, the responsibility of creating the popular golf games from Clap Hanz has shifted, as they are no longer in partnership with Sony. Now, it is HYDE who is responsible for Everybody’s Golf: Hot Shots, marking the first time in the series’ history that a game will be released on multiple platforms.
Initially, that particular aspect didn’t automatically signal concern before the game’s launch. However, after playing it, our feelings are somewhat subdued and we find ourselves a bit less excited than expected.
Broadly speaking, this looks and feels like the Everybody’s Golf you know and love.
This game retains its classic blend of straightforward controls, hidden complexity, and cheerful aesthetics, essentially delivering the same enjoyable golf experience as before.
You have three techniques to improve your shots, although they essentially function similarly – aim for clicking the Cross/X button thrice, ensuring good timing for maximum power and precision.
As a golf enthusiast, there’s nothing quite like nailing that perfect shot – whether it’s teeing off, making precise approach shots, or sinking a well-judged putt. It feels like all my practice and planning have paid off in these moments. However, I can’t help but notice some minor glitches that make me realize this isn’t your typical Everybody’s Golf experience.
As a passionate gamer, I find myself often disappointed by the inconsistent frame rate of the game, which strives for 60 but frequently dips below. This unpredictability sometimes makes the shot meter feel awkward to manipulate. The ultra-smooth movement that I need to gauge my shot’s strength and precision isn’t consistently available, making it a crucial aspect that can impact the overall gaming experience, as this is the primary interaction we have with the game.
Generally speaking, it’s usually acceptable, but there are instances when it becomes annoying, particularly because determining what impacts the frame rate is tricky. Surprisingly, even when navigating the same track, the frame rate may vary from one shot to another.
In simpler terms, some users might find that the ball’s movement isn’t as fluid as they’d prefer, and a few adjustments to the controls may cause concern among dedicated fans – particularly when it comes to applying spin. However, there’s an option to select a more traditional control scheme for those who prefer it.
Small details such as these give the impression that the latest game seems under-polished, and in certain aspects, it appears to be a step back from the 2017 version of Everybody’s Golf on PlayStation 4.
The overall aesthetic of the series is consistently maintained, with large, appealing captions complementing both positive and negative visuals, creating an enduring appeal. The adorable characters remain enjoyable, and the lively audience sounds and comments from your sidekick contribute to a delightfully entertaining experience throughout.
Regrettably, certain character voices can become quite grating, particularly during overlapping dialogue. This game tends to have a lot of chatter, and at times, it can distract from aligning your shot.
Although the artistic aspect hasn’t traditionally been its strong suit, this installment seems to fall short visually compared to other games, featuring noticeable aliasing, subpar textures, and effects. However, it remains playable due to its overall decent appearance and the introduction of new night-time events that provide variety. Remarkably, for a game with such a basic artistic style, the quality seems less refined than expected in certain areas.
Regardless of these issues, the game manages to deliver a lighthearted, enjoyable, retro-style golf experience through its different play modes.
This paraphrase maintains the original sentiment but uses simpler language and provides a more engaging tone. The focus is on the positive aspects of the game (lighthearted, enjoyable, retro-style) and emphasizes that these qualities can be experienced across multiple play modes.
In Challenge Mode, a blend of fresh and recurring characters may be unveiled for you to play with. This mode offers tournament games played under unique stipulations that grow increasingly difficult over time.
In “World Tour,” each character has a brief personal storyline that is conveyed through dialogue reminiscent of visual novel discussions. These conversations are interspersed within gameplay and function well, but don’t anticipate an immersive narrative experience; they primarily serve to introduce character-specific challenges.
You should definitely initiate each tour since it’s the method for permanently incorporating new characters into the team.
Hot Shots” requires quite a bit of persistent play to unlock all the playable characters and courses. If you aim to unlock everything, expect to invest several dozen hours into the game.
Each participant possesses distinctive characteristics, allowing you to customize them by providing different tools such as clubs and balls for specialized shots, or offering specific foods to boost their abilities permanently.
Regardless of slight manipulation of statistics, every character possesses a distinctive Special Shot, providing them with an edge in specific situations. To illustrate, one of the starting characters, Aile, has the ability to execute almost certain chip-ins when aiming for a par during gameplay.
The rules and modifications include larger cups, tornado cups, among others, but what’s even more exciting are the latest Wacky Golf game modes.
In a vibrant setup, each course features a color-coded grid consisting of spaces in red, yellow, blue, and a mysterious shade. Each space carries a distinct influence on the game or provides you with a chance card, which may bring advantages to you or create challenges for your rival.
For instance, stepping onto a blue square could lead to improved weather conditions or a giant-sized cup appearing; however, a red square could potentially detonate a bomb causing your ball to move far away from the explosion.
It brings an unpredictable, fun-filled party game vibe to regular action, making it potentially hilarious when played with some friends.
In the cooperative mode called Scramble, teams of two take turns hitting a shared ball. In Survival Golf, players compete by stealing each other’s clubs. As for Boom Golf, during play, the course transforms into a minefield – landing on a bomb can either help or hinder you based on your ball’s launch.
These new methods could attract players, but it’s doubtful they’ll become more favored than the traditional golf that most people come for.
In simpler terms, the game is generally good, covering many key aspects, but it could use more refinement which slightly diminishes the enjoyment. This game remains enjoyable for casual gamers, yet it’s not a must-have title.
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2025-09-03 19:13