
The cooperative action game Rotwood is officially out! Developer Klei Entertainment announced the game is now available on Switch 2 and PC through Steam after leaving Early Access.
Here are the latest details:
Shadow Drop
We’ve been secretly developing a huge update, and it’s available right now on Steam and Nintendo Switch 2 as a surprise release!
We originally planned to release Rotwood in late 2025 after launching into Early Access, and we used that time to make improvements based on what players told us. We know this sudden launch might be surprising, and we apologize for keeping it quiet, but we’re excited to share that this update includes everything we planned for the full release – and even more!
Update Highlights
- Narrative conclusion and cinematics (surprise!).
- Final boss, including a new unique location.
- Three new superfrenzy runs and bosses (Frenzy Rook, Shelldrake, and Grimhollow).
- Weapon and equipment tuning adjustments.
- Teffra Mirage system, allowing armor and weapon appearance swapping.
- Mirage-specific visualizations for weapons and armor.
- Progression adjustments and tuning.
- Overall power tuning and droprate adjustments. (Pushing more builds around fabled powers).
- Quality of Life changes around game systems like farming, cooking, and relationships.
- More relationships in the diary and relationship rewards.
- Rebalance / rework existing armors.
- Rebalance / rework of existing powers.
- Steam achievements.
- Steam trading cards.
- Steam Points shop items.
New Steam Community Items
This update includes a huge number of changes. While we’ve listed everything we could find, there might be a few smaller updates we missed. If you’re interested in seeing a complete breakdown, you can find it in the section below.
- Additions
- Added new conversations, cinematics and character moments throughout the entire game, including a new final boss in its own unique hunt.
- Added a Super Frenzy difficulty to Bonechill Quarry, Splintershard Cavern, and Ruined Capital
- Added new Imbued Bosses Rook, Grimhollow and Shell Drake
- Added new weapons for Rook, Grimhollow and Shell Drake
- Added the Teffra Mirage Station, a new placable town building
- Added friendship tracks to every Villager
- New main menu!
- Added Steam Achievements, Trading Cards and Point Shop Items
- Changes
- Bosses
- Reduced the amount of health that Super Frenzy bosses have across the board.
- Grimhollow: Reworked bombard attack patterns.
- Grimhollow: Added short range drill attack.
- Grimhollow: Adjusted firing patterns of turrets in fight.
- Grimhollow: Now spawns Immorels instead of shielding self during special attacks.
- Shelldrake: Adjust timings on bite attack.
- Ruin Warden: Adjustments to attack priorities so it will better mix up its use of attacks in various situations.
- Rook: Adjust number of icicles spawned via fissure attacks.
- Reinforcement rots refill more consistently during three- and four-player boss fights.
- Creatures
- Bulbin Stack: Adjusted attack prioritization so they perform more stacked attacks before splitting apart.
- Meowl: Adjusted attack prioritization so they perform other attacks more often before falling asleep.
- General: Adjusted various monster projectile vfx to make them more readable.
- Bullrog: Increased maximum health.
- Floracrane: Increased maximum health.
- Boarfrost: Reduced lifetime of ice spines on the ground.
- Equipment
- Bulbin Longcoat: Changed effect to “When you Perfect Dodge, your next Focus Hit has increased Critical Hit Chance.
- Extend your Perfect Dodge Window.”
- Gourdo Elasti-Shorts: Increased the Heal on Enter amount from 20 to 50.
- Mothball Ushanka: Changed effect to “On Kill, end your Hit Streak and deal Damage to all targets hit during the Hit Streak.”
- Mothball Fur Coat: Changed effect to “Reduce your Weapon Damage, but gain a chance to Multistrike.”
- Mothball Fur Leggings: Changed effect to “Whenever a Hit Streak ends, Heal for each target hit during the Hit Streak.”
- Bulbug Eyes: Changed weight class from H to M.
- Bulbug Exoskeleton: Changed weight class from H to M.
- Bulbug Tarsi: Changed weight class from H to M.
- Bulbug Tarsi: In addition to old effects, now also causes you to gain a Shield Segment on Kill.
- Snortoise Helmet: Now prevents acid damage when below 30 / 40 / 50 percent health, up from 10 / 20 / 30 percent.
- Wollusk Helmet: Changed effect to “Heal for a percent of Acid Damage dealt.”
- Wollusk Aketon: Changed effect to “Apply Slow to the target when you deal Acid Damage.”
- Gloop Laurels: Changed effect to “Gain temporary Runspeed Bonus after dealing Acid Damage.”
- Gloop Top Glaze: Changed effect to “On Kill, your attacks apply Acid for a period of time. You cannot gain Hit Streak.”
- Gloop Slimekilt: Changed effect to “Gain a temporary Dodge Speed Bonus after dealing Acid Damage.”
- Ballmerang: Adjusted Dribble skill hitboxes to better match visuals.
- Boomball: Adjusted Lob skill so it has more assisted aim to the target.
- The Jackalope: No longer mentions a “WIP Power.”
- Striker: Increased flight speed of non focus striker projectile by 15 percent.
- Striker: Reduced bounce height of standard rebounding strikers so they return quicker.
- Bow: Added new vfx to a fully charged arrow.
- Powers
- Fermented Brew: Now always heals you/ increases your health by the maximum amount that the potion will heal for.
- Coin Purse: Increase the base tier of the power to Gold.
- Desolate Imprisonment: Reduce diameter of prison icicles.
- Increased the cumulative chance for Gold tier powers to drop.
- General
- The player’s movement speed is now ‘soft capped’, preventing situations where multiple movement speed powers. could combine together to make your character uncontrollable. Powers that scale with your movement speed still use the old, uncapped movement speed number.
- Farming tools are now auto equipped based on the state of the current plot.
- You can now dodge through objects in town if your weapon is sheathed.
- The Cooking Pot is now marked in town when a new recipe is available
- Changed how “Proto-Weapons” are unlocked to work with the new story flow.
- The “Power” weight class now increases your weapon damage by 20 percent.
- Added additional hair styles to Amphibee characters.
- Reduced the “First Craft Bounty” to 1 corestone for all buildings.
- Meeting a new villager on a hunt will now add that villager to your town, even if it happens in an online game.
- Villagers can appear in different locations around your camp.
- System
- Performance improvements.
- Load time improvements.
- Renderer optimizations.
- Attack and collision detection performance improvements.
- Hunts
- All superfrenzy hunts now unlock at once upon completing the final hunt.
- Fabled powers now spawn in the entrance room during hunts in a Boss Rot Lair.
- Earning the maximum possible reward during an Anomaly hunt is now easier.
- Increased chance of mystery rooms being something other than the wanderer.
- User Interface
- Equipment Menu: Moved upgrade menu to be a selection in upper level tabs instead of a sub menu of equipment details.
- Seed Grinder: Handles large amounts of seeds better.
- Character Customization Screen: Colours are now laid out in a consistent manner.
- Market equipment stalls display their price only if they are unowned.
- New stat icons added to Hunters Path menu.
- Commonized buttons and design across screens.
- New location icons for super frenzy boss rot hunts.
- Sound
- Many new sounds added to interactables throughout the game.
- Unique music tracks added for npcs in town.
- Added a new volume setting for cinematics in options menu.
- Bosses
- Fixes
- Fixed possible crashes in Rook fight on phase change.
- Fixed issue where ingredient amounts would not update in Food Combine and Seed Grinding menus in town.
- Fixed various issues where FX would not show up for some players in online games.
- Fixed some situations where selecting a larger text size would cause text to overflow in certain screens/ widgets.
- Fixed a screen pop in that occurred on clients when returning to town.
- Fixed a network desync that could occur between host and clients after prolonged periods of play.
- Fixed a large performance hitch when stalactites would spawn in Enigmox boss fight.
- Fixed boss healthbar not always appearing when two separate bosses are active.
- Fixed network issues with the freeze behavior.
- Fixed some cases where the character selection screen could get stuck when using a controller.
- Fixed issue with screen flash setting where it would not take effect until the game was restarted.
- Fixed bugs with the ghost anomaly turning certain rots into ghosts.
- Fixed weapon combo guides not updating when changing weapons in town.
- Fixed npcs not updating their conversations upon returning to town in some cases.
- Fixed a crash with the mastery board when displaying some rewards.
- Fixed responsiveness of map screen when all hunts are unlocked.
- Many other fixes.
What’s Next?
There’s still more to come!
Based on feedback from our Early Access players, we’ve decided to focus on delivering fewer, but much larger updates for Rotwood. Moving forward, new content will primarily come in the form of significant updates to the core game, and we may explore downloadable content (DLC) if there’s enough player interest. We’ll still address any urgent bugs with quick hotfixes as needed.
Hey everyone, just wanted to let you know we’re not disappearing after launch! We’re sticking around for a few weeks to keep an eye on things, squash any bugs that pop up, and make sure everything runs smoothly. We’ll be pushing out quick updates – hotfixes – to both Steam and Switch 2 as we get your feedback. After that, we’ll start working on all the cool new stuff we have planned for the game!
I’m so thrilled to hear about what the developers have planned for Rotwood! They’ve been working on a ton of cool ideas during Early Access, and it sounds like they’re really excited to move forward and take the game to the next level – and honestly, I am too!
We’ve been so busy with the launch that we haven’t begun creating new content yet. We’re eager to hear your thoughts, and we’ll share more about our future plans in the next few weeks.
We’re incredibly grateful to everyone who played Rotwood during Early Access! We set out to create something unique, and with your amazing feedback, we believe we’ve made a really fun game. We can’t wait for you to experience the full launch version – thank you for helping us make it happen!
Watch the launch trailer below.
Launch Trailer
Read More
- Best Controller Settings for ARC Raiders
- Gold Rate Forecast
- Survivor’s Colby Donaldson Admits He Almost Backed Out of Season 50
- Where Winds Meet: How To Defeat Shadow Puppeteer (Boss Guide)
- Meet the cast of Mighty Nein: Every Critical Role character explained
- How to Get the Bloodfeather Set in Enshrouded
- How to Build a Waterfall in Enshrouded
- Fatal Fury PS5, PS4 Will Return with a Second Season of DLC Fighters
- The Simpsons Cast Lindsay Lohan To Voice Future Maggie
- Mormon Wives’ Demi Responds to Jessi’s NSFW Claim About Husband
2026-03-03 19:52