Square Enix Is Sitting on Its Most Underrated Trilogy (& It Needs a New Game)

Square Enix is known for having a fantastic collection of role-playing games, offering everything from huge, detailed adventures to unique, smaller titles. They’re remarkably creative and diverse, though some of their more innovative projects don’t get much attention, often getting lost among their bigger, more popular franchises. One series, in particular, disappeared so quickly that fans barely had a chance to enjoy it, and it doesn’t look like Square Enix plans to bring it back.

The Voice of Cards series was a surprisingly successful project from the studio. What’s remarkable is how quickly all three games were released – within a year, and even closer to six months! These RPGs stood out with their unique card-based gameplay and presentation. While the series received positive reviews and gained a loyal following, development seemed to stop. Square Enix hasn’t said if the trilogy was planned from the start, but many fans believe there’s still more story to tell.

A Unique RPG Identity That Stands Out

The Voice of Cards games are unique because of how they look and feel. Everything – characters, landscapes, even moving around – is done with cards on a tabletop, like playing a board game. This is enhanced by a single narrator who guides you through the story, making it feel like a personalized tabletop experience.

The game’s design wasn’t just about looks; it fundamentally changed how players experienced it. The interface was easy to learn, but still offered plenty of strategic options in battles and while exploring. It removed anything extra and focused on the essential elements of a role-playing game. While some felt this made the game too simple and weakened the series, I believe it actually showcased how strong Square Enix’s RPG design truly is.

I was really struck by how captivating the game was, even though it was quite simple. I thought it might feel restrictive, but it actually grabbed my attention more effectively than many games with lots of details. That perfect blend of simplicity and fun is unusual, and it’s why I’d love to see a new installment – one that builds on the original idea and explores fresh possibilities.

Bite Size RPGs Perfect for Modern Play

A key strength of the Voice of Cards games is how concisely designed they are. Unlike sprawling RPGs that can take over 100 hours to finish, you can complete the entire series in under 50. They’re made for shorter play sessions, perfect for gamers who want a satisfying experience without needing to dedicate a massive amount of time.

Each game in this three-part series tells a self-contained and surprisingly heartwarming story, and importantly, it doesn’t overstay its welcome. This is a welcome change in a gaming world often dominated by extremely long and time-consuming titles. Not all role-playing games need to be massive undertakings, and Voice of Cards demonstrates that shorter, more focused adventures can be just as impactful.

I kept coming back to these games because of how well-paced they were. I could enjoy an hour of gameplay without feeling pressured to finish a long, drawn-out experience. It’s a really nice change of pace, especially compared to huge games that can feel daunting.

I’ve been really impressed with the Voice of Cards series. Even though they released the games pretty quickly, they’ve all felt really fresh and unique. Each one has a totally different story, characters, and art style – they definitely didn’t just re-skin the same game over and over. It really proves how flexible this whole card-based format is, and honestly, it makes me excited to see what they come up with next. There’s so much potential!

The Series Deserves to Evolve

The main mystery surrounding the Voice of Cards series is why Square Enix didn’t make more games. The trilogy was popular with players, and the unique idea had plenty of potential. Development didn’t seem to take a long time, given how quickly the games were released. While Square Enix hasn’t said a continuation is impossible, fans haven’t heard anything new since the last game came out, which is unusual.

Square Enix has plenty of room to innovate if they make a new game in the series. While the card system is key to the gameplay, they could build on it with ideas from classic board games. This would add more strategic options and ways for players to interact, creating a fresh experience that still feels familiar.

I’m really excited about the potential of that idea. It would be fantastic to see a version where players can directly change the game world, creating new ways to explore and fight. It feels like a natural evolution for the series. Plus, Square Enix could really innovate by adding multiplayer, making the game feel more like a traditional tabletop experience.

These smaller RPGs offer something special, and it’s important to keep making them. They don’t need to try and compete with huge, blockbuster games. Instead, they can shine by being uniquely designed and offering focused, creative experiences. The success of this trilogy proves that players enjoy this type of RPG, and letting the series end now would be a real loss, as there are still many stories to tell.

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2026-04-10 20:11