Stalker 2 Update 1.5 Adds New Weapons and Anomaly

Towards the end of last year, GSC Game World unveiled Stalker 2: Heart of Chornobyl, styled as S.T.A.L.K.E.R. 2: Heart of Chornobyl, for both Xbox Series X/S and PC. Since its debut, the creators have rolled out numerous updates to infuse new elements into the game, while also addressing any balance issues or glitches to enhance the overall playability. This is precisely what they’re accomplishing with their latest 1.5 update.

Currently ready for download, you’ll find the latest update for Stalker 2, which goes by the name Guns & Looting update, is now available. This update brings forth new firearms such as the Three-Line Rifle and Kora handgun, enhances A-life systems, and introduces several quality-of-life upgrades. The Water Electric Tornado, a new anomaly to keep an eye out for, has also been added by GSC Game World. Furthermore, players can now collect mutant body parts as loot.

Here is the full patch notes for the Stalker 2 update 1.5:

Stalker 2 Update 1.5 Patch Notes

Highlights

  • A-Life changes
    • Life in the Zone is now simulated for all characters, not just those in the player’s view.
    • Characters continue to live their lives and pursue their goals in the Zone until they meet their end.
    • The player can meet the same stalkers after some time.
    • Players may encounter more A-Life characters resting or interacting in various locations, adding to the world’s immersion.
    • Characters will no longer respawn directly in front of the player. When the player clears the mutants’ lair, for example, those mutants won’t simply reappear moments later.
    • A-Life Director will no longer respawn characters at the edge of visualization. Instead, respawn moved further away from the player, while maintaining the Zone’s population.
    • Visualization range is slightly increased. Characters now appear in visualization range with relevant animations and equipped weapons. This reduces the ā€œpop-inā€ effect and contributes to a more seamless character visualization.
  • Added new anomaly: Water Electric Tornado.
  • Added Three-Line Rifle weapon.
  • Added new handgun Kora.
  • Added the new feature: looting of mutant parts.
  • Added displaying of available artifact slots for armors in the Upgrade tab.
  • The player stash window is increased in size.
  • Fixed an issue when the ā€œTake allā€ button becomes inactive after putting any item to the loot window.
  • Added unlockable ā€œFix allā€ button in the technician’s upgrade menu, to repair all equipped gear.
  • Added reload renewal feature for all of the weapons.

ATTENTION:
The Zone is constantly evolving, and the latest Patch could alter its form. Keep in mind that modifications you’ve made may not hold up against these changes.

If you’re encountering performance or stability problems post-Patch 1.5, we advise you to deactivate your mods.
Should you persist with issues, check out support.stalker2.com/hc for further troubleshooting and assistance.

AI and Combat

  • Fixed an issue when Snork was unable to jump off from some isolated areas.
  • Fixed an issue when Controller was able to deal damage by his roar ability out of his line of sight, through the objects and walls.
  • Fixed an issue when Pseudogiant was able to stuck at short distances from the player.
  • Fixed an issue when Rodents kept making sounds after death.
  • Added ballistic falloff on the long distances for NPC`s so they won’t be able to hit players while too far away.
  • Improved mutants’ attacking behavior when Player is standing still.
  • Fixed issue where Š”himera jump attack deals damage before reaching Player.
  • Fixed issue where Burer could be killed while its shield was active if you were close.
  • Fixed issue when NPCs take exposed cover while fighting with each other.
  • Fixed issue where NPCs could walk in place in peaceful hubs.

Balance

  • Fixed generic issue where Mission NPC could have overpowered items in inventory.
  • Reworked ammo for machine guns and sniper rifles:
    • replaced 762Ɨ39 MM ammo with 762Ɨ54 MM ammo;
    • Sniper rifles (SVDM-2, SVU-MK S-3 and M701 Super) now don’t use light steel core ammo, without weapon upgrade — only super-sonic and armor piercing ammo;
    • PKP machine guns, Mark I EMR and Three-Line Rifle can use light steel core ammo by default;
    • supersonic ammo now deals way less damage to weapon durability, making it more useful.
  • Increased armor penetration for Grom S15 weapon, increased armor penetration and damage modifiers for AS Lavina weapon.
  • Reworked damage of Cavalier unique weapon.
  • Artifacts’ effects rebalance:
    • Horn: decreased chemical and radio protection;
    • Rosin: replaced ā€œweight: weakā€ effect with ā€œendurance: weakā€;
    • Shell: replaced ā€œradiation: weakā€ effect with ā€œendurance: weakā€;
  • Fixed an issue where price for a common artifact was higher than repeatable quest reward for it.
  • Implemented new artifact effect: Durability, that will increase durability of equipped gear.
  • Reworked and replaced 7.62 ammo across the map.

Bug Fixes, Crashes, and Performance

  • Fixed a noticeable performance drop when entering Generators region from Dead Valley location.
  • Fixed an issue that caused the inventory menu to remain open after the Controller used Psy Strike on the player.
  • Fixed an issue that caused sound and input loss after quick resume on Xbox platform.
  • Fixed anĀ  issue when the game becomes unresponsive when loading save, made in certain points of Prypiat, duringĀ The Road to the FoundationĀ mission.
  • Fixed an issue when Player get permanent and consistent negative effects from uncharged Weird Bolt.
  • Fixed an issue which caused the ammo counter to appear when picking up ammo.
  • Fixed an issue where the player could get the achievement for clearing a lair without raising an alarm by only performing one kill.
  • Fixed incorrect description for ā€˜Overall quality’ and ā€˜Mouse aim sensitivity’ options in settings menu.
  • Fixed an issue where stamina drain effect was stuck after loading save made in shallow water.
  • Fixed an issue where Player was able to get permanent effect and damage from anomaly after loading save made inside that anomaly.
  • Fixed performance drops on collision with psy phantoms.
  • Fixed an issue where Forced Mono audio setting did not affect music.
  • Fixed an issue that caused the vertical field of view to appear reduced when using ultrawide aspect ratios.
  • Fixed an issue where the Vortex anomaly icon was shown as Poppy Field on the map.
  • Fixed an issue which caused the Drop function to not work while looting.
  • Fixed an issue when two Main missions could be tracked simultaneously.
  • Fixed an issue when trees and bushes could appear right in front of the player.
  • Fixed an issue when the sound of weapon reloading is not played from NPCs in cover.
  • Fixed a crash when drinking vodka.
  • Fixed an issue when enemy quest markers were remaining at the NPCs after they were killed.
  • Improved performance at locations with lots of dialogues pending (e.g. large hubs like Rostok).
  • Fixed an issue when the Equipment Tab was becoming unresponsive after looting, putting items in stash or corpse.
  • Fixed placeholder texts in upgrade tabs.Ā 
  • Fixed crash on Xbox Series S that could occur after approaching Chemical Plant location.
  • Optimized skeletal meshes for stashes and some interactable objects.
  • Fixed an issue with performance degradation when multiple NPCs attempt to open doors simultaneously.
  • Fixed severe FPS drops while looking at interactive objects and NPCs at close interact range.
  • Fixed different crashes.

Main & Side Quests, Open World Encounters

  • Fixed an issue when Korshunov was sliding inside the elevator duringĀ The Last StepĀ mission.
  • Fixed an issue when Powerplug was missing at Rostok when players needed to get the Control Emitter during theĀ Dawn of a New Day mission.
  • Fixed an issue when Scar was leaving the arenaĀ and starting to fight with MonolithiansĀ if they were not killed during the previous quest objective ofĀ The Last StepĀ mission.
  • Fixed an issue when Ward’s reputation became negativeĀ after the start of theĀ Assault on the DugaĀ mission for the WardĀ side.
  • Fixed an issue when the Player was able to get reward forĀ A Matter of HonorĀ mission twice.
  • Fixed an issue that allowedĀ Gray’s Last HuntĀ mission to be accepted again after completion.
  • Adjusted several minor NPC voiceovers.
  • Fixed an issue when the elevator door at the top of X-3 lab was closed and blocking further progression during theĀ Legends of the ZoneĀ mission.
  • Fixed an issue when elevator door to X-17 was closed and blocking further progress during theĀ Visions of TruthĀ mission.
  • Fixed an issue when Player was able to stuck behind the Sidorovich bunker doorĀ at the end of the combat.
  • Fixed NPC relations inconsistencies between encounter and mainline missions.
  • Fixed an issue where the main entrance door to Malachite was locked after theĀ Dangerous LiaisonsĀ mission.
  • Fixed an issue where objective ā€œFight off Monolith attackā€ could remain incomplete duringĀ The Road To The FoundationĀ mission.
  • Fixed an issue where Col. Korshunov could be killedĀ during theĀ Dangerous LiaisonsĀ mission.
  • Fixed an issue where players could get stuck inside Troposphere Comm Station at the end ofĀ Dangerous LiaisonsĀ mission.
  • Fixed an issue which caused the Ward squad to get stuckĀ duringĀ The Assault On The DugaĀ mission.
  • Fixed an issue where several objectives could remain active after failing theĀ The Sound Of MusicĀ mission.
  • Fixed an issue where theĀ Black SheepĀ mission could remain active in the journal under certain circumstances.
  • Fixed an issue whereĀ The Sound Of MusicĀ mission could not be completed under certain circumstances.
  • Fixed an issue whereĀ A Job For SidorovichĀ repeatable mission was able to get stuck uncompleted.
  • Fixed an issue where Player was able to get stuck in the dialogue with Sultan duringĀ The Mysterious CaseĀ mission.
  • Fixed an issue where elevator doors to Dalin’s apartment were blocked duringĀ A Long Overdue VisitĀ mission.
  • Fixed an issue when player can be locked inside the Zalissya’s Clubhouse during theĀ On The EdgeĀ mission.
  • Fixed an issue when the door leading to the Granite squad arena could close in front of the player during theĀ The Last StepĀ mission.
  • Fixed an issue when the player character could be killed by emission during theĀ Escape From The CageĀ mission.
  • Fixed an issue with missing Sgt. Metlov during theĀ Back To The Slag HeapĀ mission.
  • Fixed an issue where theĀ Dark TimesĀ mission could not progress after the death of Jarl.

Mod Support

Customize the Zone according to your imagination with the Zone Creation Tool! Let your creative spirit run wild as you modify current content or invent something entirely new – from animations and weapons, to mechanics and extraordinary features of the Zone. The time for official mod support has arrived, so join the community of creators and utilize modifications developed by fellow players. You can find these modifications on Steam Workshop and Mod.io. If you’re ready to try your hand at creating, the Zone Creation Tool is available for download here:

Other Updates

  • Improved pathing for NPCs.
  • Improved NPC cigarette smoking animation.
  • Added possibility to speed up credits scrolling for PC and XBOX.
  • Improved distant and indoors gunshots sounds.
  • Improved HUD appearance for changing ammo functionality.
  • Enhanced inventory sorting and scrolling on loot windows.
  • Enhanced weapon attachments descriptions.
  • Adjusted sound volume for medkit usage.
  • Added support of 21:9 and 32:9 Aspect Ratio.
  • Added an ā€œAuto Detectā€ button to the graphics settings to adjust graphics presets according to our recommendations for players hardware.
  • Rework Ukrainian lip-sync.Ā 

Appreciate your help and suggestions! The Zone is continuously getting better and developing. Keep an eye out and don’t hesitate to share your thoughts with us via our social platforms. It’s now the perfect moment to try out the latest combat enhancements we’ve made.

You can find the full list of changes in our website:Ā https://www.stalker2.com/news/patch-1-5.

If you come across something unusual or unanticipated within the game that shouldn’t be there, kindly notify our Technical Support team. They’ll investigate it thoroughly to eliminate and eradicate any potential threats to the gaming environment.

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2025-06-25 19:45