We Never Got Rockstar’s Agent Because an Open World Spy Game ‘Doesn’t Really Work’

Rockstar’s planned spy game, Agent, was ultimately cancelled, and we’re now learning more about the reasons behind that decision.

Dan Houser, a former co-founder of Rockstar Games, recently discussed the cancelled project in an interview with Lex Fridman.

Houser mentions they explored creating an open-world spy game extensively, but it ultimately didn’t work out, as part of a larger discussion about open-world game design.

We went through about five different versions of it, but I ultimately decided it just wasn’t working. I still think about it occasionally – sometimes even when I’m trying to sleep. I realized that what makes a good story for a movie doesn’t necessarily translate well to a video game, so we need to approach it with a completely different strategy if we want it to work as a game.

He believes open world games don’t really capture the feel of being a secret agent.

According to Houser, the fast-paced, urgent storytelling typical of spy thrillers doesn’t translate well to open-world games. While that style works for a movie, it doesn’t fit the way players experience an open world.

Those movies are incredibly fast-paced and move quickly from one action sequence to the next. It’s a constant cycle of saving the world or preventing someone’s death. While open-world games can have similar moments, they usually allow for a more natural flow to the story.

For the most part, being a criminal offers a lot of freedom – the ability to do what you want, when you want, without anyone telling you otherwise. That lack of control is actually a big part of its appeal.

We attempt to build a sense of urgency by pushing players into the narrative, but this doesn’t quite fit with the spy genre. Spies typically operate under intense time pressure, and I wonder if you can realistically create a compelling open-world game with those constraints. It makes me question whether a good open-world spy game is even possible.

Originally revealed as a PlayStation 3 exclusive in 2009, the game, known as Agent, was eventually cancelled after a long period with no updates.

A few years ago, Obbe Vermeij, a former technical director at Rockstar North, revealed some details about the cancelled game, Agent. He explained that, even though the team worked on it for over a year, the project was ultimately shelved so they could focus on the next Grand Theft Auto title.

If the project wasn’t working out as planned, as Houser suggests, perhaps that was a good thing. Still, we’re eager to see what kinds of games Rockstar creates in the future, and the idea of an open-world spy adventure seemed really exciting at the time.

Ever wished you could be a secret agent? Do you think a spy-themed game would be fun in an open world setting? Share your thoughts in the comments!

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2025-11-03 15:07