
As a huge movie and TV fan, I was so excited for the second season of Squid Game: The Challenge, and let me tell you, it delivers! It’s a seriously thrilling and stressful watch – you’ll be on the edge of your seat the whole time.
The show’s first four episodes are now streaming, featuring fresh games and a diverse group of contestants competing for a $4.56 million prize.
The award-winning reality show continues the story from the popular drama that ended earlier this year, giving fans more of the excitement they loved, but with a lighter tone.
Fans of Squid Game: The Challenge are curious about how the show’s producers built the famous sets from the original series, like the Marbles game and the Circle of Trust area.
Read on for everything you need to know about the Squid Game: The Challenge filming locations.
Where is Squid Game: The Challenge filmed?

Squid Game: The Challenge was filmed at Wharf Studios in London.
The production team used six connected sound stages to create a truly immersive experience for players, making them feel like they were actually inside the game world.
The show only filmed outside of the main set during the ‘Red Light, Green Light’ game in the first season.
The popular game ‘Red Light, Green Light’ from the show was filmed at Cardington Studios in Bedford, a massive indoor facility that’s the largest in Europe. Originally built in the 1920s and 30s, the 100,000+ square foot space was once used for constructing airships and zeppelins.
The competition was carefully designed to match the look of the show, even recreating details that were originally added using computer-generated imagery.
The money-filled piggy bank that viewers saw during eliminations on Squid Game: The Challenge was a completely new addition, created specifically for that show.
The same goes for the trap doors in the Glass Bridge challenge.
The stairwell leading to the bridge was completely dark, leaving the contestants disoriented and unsure of how high they were. This added to their fear as they approached and began to cross the glass panels.
I have to admit, when I spoke with Ben Norman, the designer behind this game, he revealed they actually started by exploring the possibility of using glass as a core element. It was an interesting idea, though ultimately didn’t pan out.
It was a clear demonstration of safety features – you could easily see which glass was strong enough to support weight and which wasn’t.
“We looked at other options, like using sugar glass, but trapdoors were the final idea.”
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2025-11-04 11:36