Will Mafia: The Old Country Outshine Mafia 3?

As the highly-anticipated game “Mafia: The Old Country” gets closer to its launch, enthusiasts of Hangar 13’s depiction of organized crime are eagerly looking forward to returning to the roots of the “Mafia” series. This journey promises to transport the franchise to Sicily, introducing a fresh protagonist to guide us through an exciting new adventure.

Enzo Favara’s tenure with the Torrisi crime family promises a series of impactful moments, as Hangar 13’s innovative overhaul of world-building and level design in Mafia III is set to be replicated. This time, powered by Unreal Engine 5, the game is poised to showcase a breathtakingly realistic countryside, further captivating audiences since its reveal at Gamescom 2024 last year.

Yet, will it surpass the achievement of the 2016 release, Mafia III, which revolutionized the series with an engrossing narrative and charismatic lead character? This might prove challenging given Lincoln Clay’s compelling journey of power ascension and vengeance. However, Hangar 13 has had a decade to refine the fresh experience they are presenting, and several of their choices for The Old Country could potentially make the new game the uncontested frontrunner in the series.

How does Mafia: The Old Country manage to surpass its forerunner, a game renowned for introducing numerous intriguing yet unexpected elements? Let us explain!

A New Member of the Family

Initially, it’s more accurate to evaluate the likelihood of The Old Country being successful when you consider the entire history of the Mafia franchise, which spans over two decades and includes three primary installments, each with its unique strengths and flaws. Interestingly, while the Mafia games aim to portray shadowy crime families, they have actually built a reputation that stands in stark contrast to these criminal organizations.

The Mafia series distinguishes itself effectively by authentically portraying the eras it represents, weaving in gripping (occasionally violently so) narratives revolving around criminal organizations, and exhibiting a keen interest in delicately exploring the dominant socio-political debates of their respective time periods. This sets the Mafia games apart from others in meaningful ways.

The initial installments of this series, ranging from Tommy’s heart-wrenching account of deception and internal conflicts to Vito’s experiences with the Falcone criminal empire, offered much appeal. Each installation made significant statements about life within the Mafia, marking important steps in Illusion Softworks’ transformation into Hangar 13.

While both Mafia and Mafia II undeniably introduced fresh elements, it was Mafia III’s narrative that truly elevated the series. By transporting us to the coastal city of New Bordeaux, it embarked on an adventure that remains compelling even by today’s standards.

The Price of Ambition

As a gamer, I can say that games like Mafia and Mafia II took a more traditional approach when it comes to storytelling. My character, whether it was Tommy or Vito, began as a small fish in the Mafia pond, working my way up through the ranks while navigating friendships forged on honor and rivalries fueled by power struggles.

The narrative of these games revolves around the Mafia world, where there’s a thin line between thieves who have a sense of honor and ruthless players who are always looking to gain an edge. However, even with this thread of honor, it’s never enough to guarantee a fair game or level playing field.

In contrast to its predecessors, “Mafia III” delved deeper into the intricate world of organized crime in America. The protagonist, Lincoln Clay, was not your average mobster. His experience from the Vietnam War and his arrival back home amidst a struggle for power among different factions offered fertile ground for exploring complex political dynamics and commentary. Skillfully, Hangar 13 employed these elements to weave a compelling and engaging narrative.

Lincoln, being an outsider, found himself compelled to collaborate with the Marcano family due to circumstances. Swiftly setting up the theme of betrayal, Mafia III expeditiously moves forward with this element. This enables Lincoln’s pursuit of vengeance, which in turn allowed Hangar 13 to create a more intricate portrayal of the Mafia’s influence within America.

By strategically positioning him as a key figure in internal power disputes among different groups, the studio skillfully incorporated historical aspects and tactics of the Mafia, along with the reintroduction of Vito and Leo into the scene. This narrative, offering an innovative spin on the franchise’s traditional formula, allowed players to make crucial decisions about Lincoln’s ultimate destiny.

However, Mafia III offered much more than just a compelling narrative about Lincoln. It also introduced an expansive open-world setting to the journey, seamlessly weaving it into the plot to broaden the game’s dimensions and offer Lincoln opportunities to confront the Marconos directly.

The storyline followed a unique approach in upholding the traditional formula of the Mafia franchise, where a character rises through the ranks. But instead of being part of the mafia, Lincoln’s tale placed him on the opposite side, battling to eradicate the Marcanos from New Bordeaux by engaging in different city activities to build the power and influence necessary for retribution against their betrayal.

In essence, the strategy behind Hangar 13’s creation was ingenious, seamlessly blending gameplay and storyline, and pushing the franchise into uncharted territories. Nevertheless, the team encountered limitations due to monotonous missions and lackluster side activities (except for the well-crafted DLC expansions). This issue, unfortunately, was a common one in many open-world games during the launch of Mafia III. To avoid naming several other titles that grappled with repetition and excess content, let’s just say it took some time to discuss them all.

In essence, Hangar 13 struggled to effectively blend a compelling narrative with an immersive setting. Yet, this potential shortcoming might prove advantageous for the upcoming game, Mafia: The Old Country.

Bridging the Past and the Present

With their choice to delve into the Mafia’s Sicilian origins, Hangar 13 might be stepping away from the open-world elements to instead focus on what the Mafia franchise excels at – crafting captivating narratives.

Exploring the historical background of the Mafia and examining their distinctive methods of global criminal activities can make for a compelling storyline. In the game, Enzo’s association with the Torrisi family may lead him to experience concepts like honor, mystery, deception, and more in an environment where the influence of the Mafia isn’t as dominant as portrayed in other titles within the series.

This time, the studio aims to offer a coherent, plot-driven gameplay experience by minimizing repetitive mission designs. By doing so, The Old Country could outshine its previous versions with a more streamlined gameplay. Enzo’s struggle against indentured labor provides an effective backstory for his character, as it sets the stage for his ambition to be part of something greater than himself, ultimately propelling him towards prominence within the Torrisi family.

Additionally, this offers Hangar 13 scope to explore Lincoln’s narrative further, given that Enzo too is an outsider aiming to join the criminal world. While Lincoln’s major drive for seizing Marcano’s operations was vengeance, Enzo’s tale might involve him feeling obligated to the family who saved his life. This could lead to a deeply moving story if Hangar 13 delivers on its known abilities.

As a seasoned gamer, diving back into the Mafia universe, I can’t help but feel a mix of anticipation and curiosity about Enzo’s journey in these early days of the mafia. It’s not going to be your typical rise-to-power story, that’s for sure. Veterans of this franchise might find themselves taken aback, while newcomers will surely be intrigued.

Now, Hangar deciding to leverage Unreal Engine 5 is a game-changer. If The Old Country manages to capitalize on the power of this engine, it could easily outshine Mafia III and push the boundaries of what this franchise has achieved graphically and performance-wise so far.

Based on the gameplay previews of the upcoming title, it appears Hangar 13 is opting for a more traditional approach, keeping established features that will likely spark nostalgia among long-term fans while making sure The Old Country offers an immersive and uninterrupted experience throughout, avoiding the criticisms related to distractions that were leveled at Mafia III.

Enzo might be the character who brings about a fresh phase of excellence for the Mafia series, offering a new group of gamers an opportunity to understand why it remains one of the finest games in contemporary gaming while also providing fans of the franchise with fresh reasons to appreciate its captivating storytelling once more.

We’re eagerly anticipating the upcoming game, “Mafia: The Old Country“, to captivate us with its portrayal of Sicily during the Mafia’s initial period. Currently, it seems that this new installment in the franchise is well-positioned to outdo its predecessor by focusing its ambitions and leveraging its numerous strengths. In a sense, maybe “Mafia III” moved slowly so that “The Old Country” could take flight.

Thankfully, we won’t have to wait too long to find out.

I apologize for any confusion caused by my previous responses.

This article expresses opinions that are solely those of the author and not necessarily shared by, or attributed to, GamingBolt as an entity.

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2025-07-28 17:43