
A role-playing game originally released in 2008 for PlayStation 3 and Xbox 360 is getting a modern update on November 11th. The remastered version will be available on PC, PlayStation 5, and Xbox Series X. PC players can purchase it for $20, while the console version will cost $30. This is a chance for fans to relive the experience from 2008 or 2009, as the game initially launched exclusively on PC.
Sacred 2: Fallen Angel is an action role-playing game originally created by Ascaron and published by CDV Software Entertainment. It serves as both a sequel and a prequel to the 2004 game, Sacred. Many players may not realize that Bob Bates, a key figure in early game development, contributed to the game. Now, SparklingBit, Funatics, and THQ Nordic are bringing it back, but with a difference. The PC version will include both single-player and multiplayer modes – the complete original game. However, the console version will only have the single-player experience, and it’s surprisingly $10 more expensive.
What’s New
This updated version features smoother, more responsive combat, a redesigned user interface, and full controller support. It also boasts enhanced graphics with improved textures and lighting, a greater viewing distance, and better overall stability, incorporating fixes suggested by the player community. All previously released downloadable content and expansions are included as well. The trailer shows this is a remaster – it retains the look and feel of the original 2008 game, but with several key improvements.
The Original and Legacy of the Series
It’s a bit strange that this remaster is coming out before the first game, which was more popular and generally considered better. Starting with the original would have made more sense. Remastering this 2004 PC game will likely be more difficult than newer titles. While *Sacred 3*, released in 2014, wasn’t well-received, the first two games had a dedicated fanbase. The third game, however, was poorly received and effectively put the series on hold. This remaster is likely a way to test if there’s still interest in *Sacred* and see if it’s worth making a new game after so long.
It’s also likely this is a way to capitalize on people’s fondness for older PS3 and Xbox 360 games, which is a common tactic for game companies these days. In fact, just recently, news of another remastered classic from that era was revealed.
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2025-10-09 20:45