For nearly three decades, the DOOM series has been widely acclaimed and influential. It significantly contributed to and popularized the first-person shooter genre, inspiring numerous games attempting to replicate its finely-tuned and frenetic gameplay. While primarily recognized for its demon-slaying gunplay, DOOM boasts an extensive backstory that has essentially evolved from the 1993 original up to 2025’s DOOM: The Dark Ages. Much of this rich lore is embedded in codex files or subtly hinted at in cutscenes, but it’s all there, painting a picture of an expansive universe that extends beyond blasting Cacodemons on Mars.
The universe of DOOM is remarkably complex and intricate, featuring numerous retcons, unresolved mysteries, non-canonical entries, and contradictory information. In an interview, Hugo Martin, the director of the latest trilogy, acknowledged several plot inconsistencies in DOOM. He also mentioned that id Software attempted to link DOOM (2016) with DOOM 64, but since 2016 serves as a reboot, it adds another layer of complexity.
Though an official lore bible might be forthcoming, Martin appreciates the elements that allow for individual interpretation, implying that players may have their unique perspectives on DOOM’s history. With this in mind, let me provide you with a summary of DOOM’s background, timeline, and key characters.
The DOOM Timeline in Chronological Order
- DOOM
- DOOM 2
- DOOM 64
- DOOM: The Dark Ages
- DOOM VFR
- DOOM (2016)
- DOOM: Eternal
In this collection, DOOM 3 is not present as it’s generally considered non-canonical. The subsequent games tend to disregard its storyline (apart from a few hidden references), and its timeline doesn’t align with the most recent trilogy consisting of 2016, Eternal, and The Dark Ages. It appears that DOOM contains various universes and timelines, but it seems that DOOM 3 doesn’t belong to the main DOOM universe.
Some fans find the continuity of the DOOM series a bit confusing, leading some to consider DOOM 3 as either a reinterpretation or continuation of the first game, with Doomguy in DOOM 3 being viewed as a new character or one not present in earlier games by others. For some, DOOM 3 is seen as a prequel, while for others it’s a sequel to DOOM 2. A tablet in DOOM 3 features a character resembling the original DOOM box art, suggesting separate characters or distinct universes. Voice lines for the game Eternal hint at different dimensions, but these lines are unused and therefore not officially part of the storyline.
Martin found it difficult to confirm if DOOM 3 was canon, implying he may have made a mistake in previous statements. However, he acknowledged that the visual elements from all DOOM games, including DOOM 3, were incorporated into the new trilogy. Martin also mentioned that the new trilogy continued after DOOM 64 and the 2016 release, which could be seen as a reboot or erasing some of the series’ storyline before 64. Yet, in another livestream, he explained that id Software selectively chose elements from various DOOM lore sources-such as comics and other installments-for the revamped trilogy.
The games titled Mighty DOOM, DOOM RPG, and DOOM RPG 2 are often considered non-canonical. There’s some debate about whether the main character in DOOM and DOOM 2 is the same as they portray conflicting information on certain websites and manuals. However, during a livestream, Martin clarified that they are indeed the same character. As for DOOM VFR from 2016, there are minor discrepancies, such as a different location for the protagonist’s body and a slight variation in his name. Yet, the storylines generally align with the new trilogy.
DOOM’s Major Characters
Doomguy/Doom Marine/Doom Slayer
In various titles, Doomguy is most frequently the leading character. Though others may call him by different names, it’s “Doomguy” we mainly know from the games. The “Slayer” tag is introduced at specific moments in the more recent trilogy, while his nicknames can sometimes be used interchangeably. There has been speculation that he shares a connection with B.J. Blazkowicz from Wolfenstein, but creator John Carmack stated that the current information on this matter for the newer canon is unclear and declined to provide further details on it.
Initially, Doomguy was a regular marine, but he was assigned to duty on Mars’ moons after disregarding an order to fire upon civilians. When Mars’ moons were overrun by demons, Doomguy took up arms and fought valiantly, preventing the demonic onslaught. He repeated this heroic act when demons invaded Earth in the sequel game.
In the game DOOM 64, Doomslayer, instead of leaving Hell after defeating its forces, chose to remain and continue his rampage, anticipating another attack. After unspecified periods of destruction, he encountered the Night Sentinels on Argent D’Nur. Enthralled by their culture yet driven by bloodlust, Doomslayer proved exceptional during his training with the Night Sentinels, participating in their combat arenas. His prowess allowed him to climb through their ranks, transforming from an outsider into their most skilled warrior.
The leader of the Maykr, Khan Maykr, became suspicious when rumors of a traitor among them surfaced, which were subtly suggested by the Dark Lord. As a result, she instructed the creation of the Divinity Machine to root out this betrayer through an ambiguous “purification” process. However, because this device was also powered by the Dark Lord and influenced by his schemes, it drove her finest soldiers insane. This worked in favor of the fallen god since it weakened some of Khan Maykr’s strongest warriors. Essentially, she unwittingly played into the hands of the Dark Lord.
To shield the Maykrs from the harsh reign of the Khan Maykr, Samur Maykr, a trusted Seraph, guided Doomguy towards the machine. Yet, Samur altered its polarity to boost Doomguy rather than depleting him, allowing him to rise to the formidable figure he’s recognized as in subsequent games – the Doom Slayer. This is the moment he transformed into the Doom Slayer.
Following numerous conflicts, the Doom Slayer and the Night Sentinels were enticed into Hell by the treacherous High Priests of the Order of the Deag. This deception, unfortunately, resulted in a trap. The High Priests subsequently betrayed their allies and sealed the exit portals, triggering a massacre and the apprehension of the Doom Slayer. He lay dormant until the beginning of the 2016 game.
During the era often referred to as the Dark Ages, the Doom Slayer was manipulated into becoming a tool of the Maykrs, serving a role in assisting the Night Sentinels. However, he managed to break free from this control. In 2016, he was reawakened and demonstrated an intense dislike towards Samuel Hayden, his apparent handler, vowing to eliminate demons without mercy.
Although the Dark Lord was correct that a traitor existed, as the Doom Slayer utilized powers from the Divinity Machine to defeat Khan Maykr in the game Eternal, this ultimately led to the Dark Lord’s demise in the final DLC of the same game. The Dark Lord attempted to manipulate the Doom Slayer for revenge against the Maykrs, but his plan backfired because the Doom Slayer cannot be fully controlled.
Following his battle against the Dark Lord in Eternal’s DLC expansion, the Doom Slayer collapsed due to their intricate link, as he had been imbued with a fraction of the Dark Lord’s power during his time within the Divinity Machine. Much like in the 2016 game, he was subsequently sealed away inside a sarcophagus for potential future use.
Davoth/The Dark Lord
In essence, Davoth bears a strong resemblance to the Satan figure from Christian Bible tales, though he’s been adapted to align with the game’s storyline. Initially, his background might seem puzzling due to the Maykrs having distorted the truth about him in an attempt to turn people against him.
The real tale goes that Davoth was the initial entity and shaped his realm, Jekkad, using his immense might. As he observed his creations wilt and perish, he became determined to find a method to bestow immortality upon them. To delve into this mystery, he established a dimension known as Urdak, populated by the Maykrs, a highly intelligent race that would carry out the complex tasks in this endeavor.
Following significant advancements, the Maykrs determined that their breakthrough on immortality was an excessive power for Davoth, who had shown marked signs of deterioration during this pursuit, driven by a mad craving for eternal life. The Maykrs deceived Davoth and imprisoned him in his own domain, Jekkad. Over time, Jekkad evolved into what is commonly known as Hell, while Davoth seethed in his resentment towards the betrayal by his creators, transforming into the Dark Lord. Concurrently, the inhabitants of Jekkad also decayed and transformed into demons.
As he sought minor solutions to bypass the Maykrs’ obstruction, he remained imprisoned in Hell. But during a confrontation within this infernal realm with an unidentified Maykr, this Maykr succeeded in extracting Davoth’s life essence – a sphere containing his energy – and assimilating some of its strength. This life essence was subsequently placed in Ingmore’s Sanctum, empowering the Maykr who then became known as The Father.
In the expansion pack, The Ancient Gods Part 1 of Eternal, the character known as the Doom Slayer journeyed to Ingmore’s Sanctum. His mission was to restore a physical form to Davoth’s life essence, which had long been tormenting him. By doing so, he aimed to manifest and defeat this long-standing evil. Once Davoth was defeated, all demons residing outside of Hell disintegrated as part of the strategy. Regrettably, Davoth achieved many of his desires: The Father’s life essence was shattered, and Khan Maykr fell.
The Father/VEGA
If Davoth is comparable to Satan, then The Father in DOOM can be likened to the Christian version of God. Unlike Davoth, The Father isn’t as overtly present in DOOM, but he is mentioned more frequently, particularly in the codex. His realm was the golden orb that the Doom Slayer destroyed in the The Ancient Gods Part 2 DLC of DOOM Eternal.
The Maykrs’ fabricated story claims that The Father created everything, not Davoth. Due to concerns that Davoth’s pursuit of immortality might jeopardize the realms, the Maykrs imprisoned him in Hell. Later, it is said that The Father fought against Davoth and took his source of life. However, much of this story is distorted, as it primarily presents a skewed account of events involving Davoth. This false narrative serves to portray The Father as purely benevolent, while painting Davoth as increasingly malevolent.
In his newly acquired power, The Father, feeling weary of his existence, asked his loyal Seraph, Samur Maykr, to be transformed into an orb-like entity and placed within Urdak. This allowed him to maintain some form of communication with the Maykrs, serve his followers, and even select new Khan Maykrs. However, this transformation came with a condition – he would need to leave Urdak if the demons grew in strength, seeking refuge in a hidden location known as Ingmore’s Sanctum, thus protecting everyone from Davoth’s influence. Once the demons became stronger, The Father was relocated out of their reach for safety, but this also meant that he could no longer choose a new Khan Maykr or lead the Maykrs.
As a gaming enthusiast, I’m just as curious as you about The Father in Doom Eternal. So far, id Software hasn’t given us a clear look at him – he appears as a radiant figure without distinct features. And it seems we don’t know much about the Maykr who ascended to become The Father either; their backstory before the transformation remains somewhat of a mystery.
Throughout the games “2016” and “Eternal“, VEGA serves as the AI system that Doom Slayer relies on for guidance. Interestingly, due to a smart data backup, it plays a significant role in both titles. Although it might seem unusual to discuss them together, they are closely connected. In an unexpected revelation, VEGA is actually a digital representation of The Father.
In the year 2016, Samur Maykr was instructed by their father to venture into the human realms with a mission to aid humanity in the development of Argent Energy, a powerful energy source that later became a central point of conflict. To oversee this process and remain hidden from the Dark Lord’s gaze, a portion of The Father transformed into an assistant. VEGA, who operated the Mars UAC facility as observed during gameplay in 2016, survived into the game Eternal to power the Slayer’s ship. It was only in Eternal’s downloadable content that VEGA learned they were actually The Father, a revelation which sparked their curiosity within the base campaign of Eternal.
Samuel Hayden/Samur Maykr
Samuel Hayden plays a significant role in both 2016 and Eternal, and he frequently interacts directly with the player character in 2016. Hayden is a shrewd robot who collaborates with the Doom Slayer to halt the demon invasion, but always keeps his own objectives at heart.
Just as VEGA, Hayden seems to have a deeper identity beyond his initial presentation. Originally known as Samur Maykr, he is one of the devoted Seraphs serving The Father and Khan Maykr. As a trusted and loyal Seraphim, Samur rose in prominence by standing faithfully by The Father’s side. He proved his loyalty to The Father so deeply that when the demons became too powerful, he was entrusted with transforming The Father into a life sphere and concealing the orb for safekeeping.
Samur maintained allegiance towards the Khan Maykr, yet harbored concerns that their rule might lead to destruction for the Maykrs. This wasn’t just an intuition but a prophecy he received from the Dark Lord. As a result, Samur took in Doomguy and equipped him with extraordinary abilities through the Divinity Machine, intending these powers to safeguard against the potential poor leadership of the Khan.
The encounter between the Khan Maykr and Samur led to a sense of betrayal on the part of the former, which strained their relationship significantly. This tension ultimately provided an opportunity for Samur to escape to Earth, an event that coincided with The Father’s desire for Samur to aid humanity in uncovering Argent Energy. It was during this time on Earth that Samur used The Father’s consciousness to create VEGA.
Subsequently, Samur traveled to Earth, created a human duplicate named Samuel Hayden, transferred his own consciousness into this individual, and advanced within the UAC organization. In harmony with The Father’s wishes, he utilized the company to extract Argent Energy. After receiving a cancer diagnosis, he asked for a mechanical body to be built – the same one depicted in 2016. Since Hayden was no longer a Maykr in this form, he was able to access Hell, which ultimately led him to discover the coffin containing the Doom Slayer.
In the epic battle against demons preceding the game “Eternal”, Hayden’s robotic form suffered severe damage while aiding Earth. Remarkably, his core remained intact, and the Doom Slayer managed to integrate Hayden into his spaceship for a revival. With Hayden back online, he assisted the Doom Slayer in winning the battle in “Eternal”, subsequently leading the demon-slaying hero to a facility where they found a Seraph’s body – a being Hayden believed could be of assistance.
It was then evident that Hayden assumed the role of the Seraph. Despite the Samur’s counsel to restore The Father’s life sphere, the Doom Slayer chose to destroy it instead. This destruction led to the dissipation of The Father’s essence, which subsequently caused the Seraph to metamorphose into a hideous creature. On the verge of death at the hands of the Doom Slayer, somehow, The Father managed to rescue the corrupted Seraph by whisking him away mysteriously to an unidentified location.
DOOM’s Minor Characters
High Priests of the Order of the Deag/Hell Priests
Three priests named Deag Grav, Deag Ranak, and Deag Nilox originally spread the teachings of the Maykrs. At the command of the Khan Maykr, they researched demons for a powerful energy called Hell Essence, which eventually evolved into Argent Energy. However, this new energy corrupted them, causing them to betray their allegiance and serve the Dark Lord instead.
During the Sentinel civil war, these priests deceitfully led the Night Sentinels into a trap, resulting in the capture of the Doom Slayer. Throughout the storyline of Eternal, these three Hell Priests played significant roles by enabling the invasion of Earth by Hell and were eventually all slain by the Doom Slayer.
Another Hell Priest named Ancient Belias appeared alongside Prince Azhrak in The Dark Ages, although his background remains largely unknown.
King Novik
In the game “Eternal,” Novik, a former king of Argent D’Nur and once commander of the Night Sentinels, makes a brief spectral appearance. However, he assumes a significant role in “The Dark Ages,” where players witness him leading his troops. Interestingly, Thira, who is his daughter, develops her latent Wraith abilities in “The Dark Ages.
Prince Azhrak
Ahzrak serves as the ruler of Hell and is the primary villain in the story, “The Dark Ages.” His objective revolves around seizing the legendary Heart of Argent to increase his power. To accomplish this goal, he employs deceit, coercion, and intimidation, successfully manipulating a priest and the Bishop of the Maykr. Furthermore, he commands an enormous army from Hell. Despite having acquired the powerful heart, Ahzrak’s reign was brought to an end by the Doom Slayer at the close of “The Dark Ages,” who viciously defeated him.
Dr. Olivia Pierce
In the narrative of 2016, Dr. Olivia Pierce, an influential scientist in the UAC, emerges as the main antagonist. After her expertise caught the eye of Samuel Hayden, she ascended within the UAC ranks and was dispatched to Mars to examine ancient artifacts. The central artifact was the Helix Stone, containing data on Argent Energy. The stone’s corrupting influence opened her up to the Dark Lord’s control. In return for relief from her suffering, he demanded command over the Mars facility. She accepted the deal, along with the cult she founded that worshipped Hell, thus sealing the doom of the entire facility. Towards the end of 2016, the Dark Lord transformed her into the Spider Mastermind, a creature with a fleeting existence that met its end when struck by a BFG through its mouth.
Valen the Betrayer
In the games Eternal and The Dark Ages, Valen is portrayed as a Night Sentinel with scars, who has a tragic past. He was a skilled warrior who mentored Doomguy after he was found on Argent D’Nur. However, due to his betrayal in a desperate attempt to resurrect his son Marok (who was also seen alive in The Dark Ages), he is known as the Betrayer. In a futile bargain with one of the High Priests, Valen allowed them to open a portal to Hell in Argent D’Nur, causing great destruction. Sadly, Marok wasn’t truly resurrected but instead returned as the titanic demon, Icon of Sin, the final boss in Eternal. After learning about the defeat of Icon of Sin, Valen bestowed Doom Slayer with a Sentinel Hammer in Eternal’s DLC.
The Wraiths
In simpler terms, Wraiths, though not the dominant faction, remain enigmatic due to their deceased, dormant, or behind-the-scenes nature. Originating from the Cosmic Realm introduced in “The Dark Ages”, they were revered as ancient deities by the Argenta people before the arrival of the Maykrs. Some Argentas even returned to worship Wraiths after the Maykr’s deceit led to a civil war. Interestingly, the World Spear that pierced Argent D’Nur wasn’t a spear but a ship carrying Wraiths, and Valen once held the key to it before handing it over to the High Priests during his fall from grace. Their energy is half of what makes up Argent Energy, and they are subtly hinted at in each game of the latest DOOM trilogy, implying a significant role for them in future DOOM games or expansions.
Kreed Maykr
In the storyline of “The Dark Ages”, we meet Kreed Maykr, a plump bishop figure. He had a sort of ownership over the Doom Slayer during some periods while he was with the Night Sentinels. Kreed kept the mind-controlled warrior on a short leash, only releasing him sporadically to aid the Argenta warriors. However, this arrangement eventually broke down, leading to the demise of the corrupt Maykr. His clandestine agreement with Prince Azhrak, intended to save his own skin and the slug-like creatures beneath his robe, backfired dramatically. The Doom Slayer split him in two due to this betrayal. This act of treachery significantly worsened the tension between the Argenta populace and the Maykrs, a situation the Maykrs claimed was an isolated incident (which was not accurate, given that Kreed was secretly controlled by Khan Maykr).
Thira
In the narrative of “The Dark Ages,” Thira – daughter of Novik – emerges as a significant character, serving as a Night Sentinel. Initially, she seems like a minor figure, but her story takes an intriguing turn when she uncovers hidden Wraith abilities within herself. This discovery unfortunately attracts the attention of Azhrak and his troops, who covet her heart, which is revealed to be the legendary Heart of Argent, bestowing immense power. Temporarily, Azhrak seizes her glowing, spherical heart, augmenting his strength. However, Thira manages to reclaim it and master her powers in the end.
DOOM’s Important Places, Factions, and Terms
Jekkad and Urdak
In my perspective as a lover of mythology, Jekkad and Urdak might be seen as interpretations of Hell and Heaven, respectively, if we loosely relate them to Christian biblical lore. However, they aren’t direct translations. Instead, one could compare Davoth to Satan, and The Father to God in some ways, but remember that these are not literal equivalents.
Initially, Jekkad was radiant and pristine, but its charm faded when the Maykr’s imprisoned Davoth, making it resemble a tormented, hellish realm instead. Unlike Jekkad’s proximity to Hell, Urdak isn’t as close to Heaven, yet it serves as the home of the Maykr. It is not a fluffy, idyllic paradise, but rather a world teeming with advanced technology, towering structures, and verdant foliage amidst a vast cosmic landscape.
The hidden sanctuary within Ingmore, where Doom Slayer destroys The Father’s life sphere in Eternal’s DLC, offers a glimpse into what Jekkad looked like before it descended into Hell. As Martin explained during a live stream, this secluded spot serves as an intermediary realm where Davoth resided while creating the other realms.
The Maykrs, Khan Maykrs, and Transfiguration
The Maykrs are celestial beings crafted by Davoth and stationed on Urdak. They operate collectively, making them responsive to the Khan Maykr’s commands. Bestowed with extended lifespans, their task was to uncover the mystery of eternal life to please Davoth. However, they discovered it and chose not to hand it over to their now oppressive maker, thereby sealing Davoth within Jekkad, a place that eventually transformed into Hell.
After Davoth’s departure, the Maykrs expanded throughout their domain, persuading various species to worship them by offering salvation after death as an incentive. The Argenta was one such species that adopted these teachings, and this new belief system led to their prosperity. The Maykrs were highly intelligent beings who excelled in technology, particularly the craft of resurrection and the ability to condense a soul into a life sphere.
Although they have incredibly long lifespans, it’s essential to clarify that these entities are not actually immortal. As death approaches, a transformation occurs, referred to as Transfiguration. This metamorphosis gives them a more demonic appearance, which is evident in the fierce combat style of the Samur boss character in the DLC of the game Eternal. The Father’s energy, often called Argent Energy, can delay this transformation process.
In the realm of Eternala, the ruling Maykr, after years of rule, developed an unhealthy fixation with a particular process. With the Father absent and situated within Ingmore’s Sanctum far away, no successor could be chosen. Each leader brings new insights and development, so if the same Maykr remained in power, stagnation was imminent, as seen in Eternal. To prevent this, she entered into a pact with the Dark Lord, which involved constructing clandestine facilities in Hell to maintain the Argent Energy flow across both realms. However, when the Sentinels discovered this, it caused an internal conflict among them. This change of allegiance led the anti-Maykr faction to revert back to worshiping the Wraiths, deities revered by the Argentas before the Maykrs. The Argenta souls sacrificed during this process, enduring falls and torment, were considered worthwhile by her for the sake of their kind’s preservation.
Back in 2016, when I, the Doom Slayer, depleted the Wraith Energy she needed, things took a dark turn. She started draining Earth’s population, setting off the chain of events that led to the tale of Eternal. Her overconfidence allowed demons to flood Urdak, nearly annihilating Earth, and ultimately drew the Doom Slayer’s wrath upon her.
In a twisted sense, the Dark Lord was correct; she would be vanquished by a chosen one. Yet, her actions paved the way for this very fate, leading to her demise and that of her kind. The Maykrs’ future remains uncertain after Eternal, as they are now devoid of The Father or Argent Energy, leaving them vulnerable and far from their once divine status.
The Argentas, Night Sentinels, and Argent D’Nur
In the fictional universe of the latest trilogy, the inhabitants of Argent D’Nur – resembling humans – are known as the Argentas. This planet is a popular destination for players. It flourished under the care of the Maykrs, who were revered by the Argenta after they were initially introduced by the Wraiths, beings that the Argenta worshipped prior to the arrival of the Maykrs. The Maykrs’ influence was particularly evident in Taras Nabad, a location depicted in the game ‘Eternal’. However, corruption among the Maykrs and the influx of demons led to the planet’s downfall. internal strife, ignited by the revelation of Argent Energy’s true origin – the suffering and torment of the Argenta – and facilitated by Valen the Traitor and the High Priests, ultimately brought destruction to the city.
The Night Sentinels are a strong group of warriors from Argent D’Nur, prominently featured throughout the trilogy. Originally formed to safeguard the innocent and watch over the resting Wraiths on their ship, they wielded powerful blue weapons made from Wraith Energy. Doomguy eventually earned his place among them due to his skills in the arena. When he joined, the Night Sentinels had a greater chance of winning the war against Hell.
In a journey to the underworld, the Night Sentinels encountered the creation of a mysterious energy called Argent Energy. They reported their discovery to Argent D’Nur, causing a divide among them. Some saw this new energy source as justifying the hardships, while others considered it a despicable sacrifice. This disagreement ignited a civil war that ultimately led to the Night Sentinels’ demise. Those who were seen as traitors and returned to serving the Wraiths were lured into a trap within Hell, masterminded by the treacherous High Priests. The order disintegrated, leading to the capture of the Doom Slayer. Scattered armored corpses throughout Hell suggest that the Night Sentinels suffered a fatal blow. Those who sided with the Maykrs transformed into the Marauder enemy type in Eternal, while others went into hiding, reemerging for a final stand in Eternal’s DLC.
Argent Energy
2016 saw the emergence of a resource known as Argent Energy, which plays a minor role in the new trilogy, with more significance appearing later in The Dark Ages. This energy is a blend of Wraith Energy and Hell Essence, formed through torment. Initially powering Hell, Urdak, and later Earth, the latter being a significant focus in 2016. The Doom Slayer severs Earth’s connection to this corrupted energy source. However, Hayden learns to utilize artificial Argent Energy by wielding the Crucible, the laser sword he acquires at the end of 2016.
The approval of Argent Energy by the Khan Maykr created a division within the Night Sentinels, as some were disturbed by the brutal tactics Argent used for energy extraction, while others appreciated the wealth it provided. This discord escalated into a civil war, which was eventually manipulated by the corrupt High Priests of the Order of the Deag. They deceived those against the Khan Maykr by persuading them to target the Argent Energy machines in Hell, resulting in an ambush with no escape route. During this ambush, the Doom Slayer was captured and imprisoned, a situation he didn’t manage to escape from until 2016.
As a devoted enthusiast, I’ve noticed that Argent Energy seems to be the heart of the latest series, with every faction somehow connected to it. Even the legendary Doom Slayer collects Argent capsules as upgrades in 2016, which makes its importance even more evident.
In the game, those who possess Argent Energy experience substantial advantages, but these benefits often come at a steep cost. This mirrors our world’s reliance on fossil fuels – we gain much, but at a heavy toll.
The Cosmic Realm
In the narrative of “The Dark Ages,” the Cosmic Realm is portrayed as a Lovecraftian universe brimming with unimaginable terrors. This realm is home to haunting landscapes of torment, colossal enigmatic creatures, and a fleet of derelict ships that either stumbled upon its boundaries or suffered losses in their quest for prohibited wisdom. One of the secondary villains in “The Dark Ages,” known as The Witch, hails from this realm, and there are hints that even the Wraiths have origins linked to it. It is suggested that Hell and the Cosmic Realm may have had some sort of trade or exchange, as certain beasts in “The Dark Ages” bear eldritch resemblances to familiar demons from Hell. Due to its mysterious nature, descriptions of this place are often vague, leaving room for further exploration and development in future DOOM games or expansions.
The UAC
In the world of gaming, I’ve come across quite a few shady corporations, but none quite like the Union Aerospace Corporation (UAC). I’ve battled its demonic forces across various DOOM games, except for those ancient times, The Dark Ages. This company’s actions are often hidden and dangerous, causing chaos that borders on the infernal.
For instance, in the first game, they dabbled with teleportation experiments, which, unsurprisingly, ended in a full-blown demon invasion. In the 2016 reboot, they even tried to capitalize on demonic Argent Energy, a decision that didn’t exactly pay off well for them or anyone else involved.
As for their branding, it’s had its fair share of changes over the years, but in the new trilogy, you’ll often see a triangle with a dot inside it – a symbol that seems to embody their enigmatic and questionable nature.
What’s Next for DOOM?
At the moment, it’s uncertain where the DOOM series will head after the release of Eternal’s last DLC, which appears to have laid the Doom Slayer to rest. Nevertheless, certain clues suggest there may be more to come in the future.
It appears that the enigmatic beings known as the Wraiths, revered by the Argentas long ago, might soon be unveiled for further study. Martin hinted at future revelations regarding these entities during a live broadcast and speculated about their origins in yet another session.
As a gamer, I’ve pondered a lot about the Slayer’s mark, a symbol that’s become iconic in the latest trilogy. Strangely enough, no one’s ever really spilled the beans on what this mark truly represents. But here’s an intriguing twist: Martin dropped some hints suggesting we might learn more about this mark and its connection to those elusive Primevals – beings said to wield immense power that have only been whispered about.
The symbol and ancient entities suggest that delving deeper into the universe’s mysteries could be on the horizon. Martin often hinted at the possibility of exploring topics beyond the Dark Lord and the Creator, leaving audiences intrigued as these themes seem to hold further interest. He frequently discussed the enigmatic ramifications of the “mystical sound” heard when the Maykr Khan died in the game Eternal (a correction: the earlier claim that attributed that line to the Dark Lord was an error and has since been corrected).
In the near term, the game series known as “The Dark Ages” within DOOM is expected to undergo at least two expansions. The specific content of these expansions remains uncertain. However, creator Martin hinted that it’s unlikely the Doom Slayer will be captured, as this would mark the end of the medieval version of DOOM, which he feels would be too sudden and involve a significant time jump. It’s plausible that the upcoming downloadable content (DLC) might delve into the Wraiths and perhaps Valen the Betrayer, given their roles in “The Dark Ages” and their previous mentions in earlier games.
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