
We recently played Resident Evil Requiem on the PS5 Pro, and it looks absolutely incredible.
The sense of loss is immediately apparent. You feel it as soon as you see Grace walking through the city streets, heading towards her goal. It’s there in the initial view of Raccoon City – a massive, empty crater where a bustling city once stood. And it’s powerfully conveyed through the detailed expressions of Leon and Grace, brought to life by impressive character models and animation.
The game’s visuals are incredibly realistic, almost as if each scene was a pre-rendered movie. This high level of detail isn’t just aesthetically pleasing; it creates a genuinely unsettling and frightening atmosphere.
Just a quick note about the video you’re watching: it’s been slightly enhanced for clarity, so it might appear sharper and have less detail than the game actually looks. This is due to compression. However, the version of Requiem on the PS5 Pro looks fantastic! It excels in areas like lighting, realistic textures, depth of field, and maintains a stable image, even during intense scenes.
A Sublime Lighting System
The game’s trailers highlighted its impressive lighting, especially how it helped with sneaking around as Grace. However, the visual appeal goes far beyond that. Every environment, whether a bustling city street or the quiet halls of Rhodes Hill Care Center, is beautifully detailed and immediately captivating.
The game features an incredible amount of detail, and the lighting realistically responds to your light sources, like a flashlight or lighter. Each beam of light behaves uniquely, illuminating the environment as it would in real life, with accurate reflections off surfaces.

The scene unfolds with a building ablaze, casting dancing shadows and a warm glow on the characters’ faces, though their expressions are filled with worry. The darkness feels heavy and oppressive, especially when a mysterious figure, known as the Stalker, appears, intensifying the feeling of being closed in.
When light is scarce, it feels especially comforting and secure to enter a bright room, creating a strong sense of relief after being in the dark. The interplay of light and shadow feels realistic – light spills naturally around objects, and lamps and candles create moving shadows. You can even see reflections of characters in glass, adding to the immersive experience.
The ruined city of Raccoon City is incredibly detailed, and the lighting really sets the atmosphere. The advanced ambient occlusion makes the destruction feel thick and real, but everything also has a deliberately muted and desolate quality. Even the police station feels heartbreaking, like a place that’s already been defeated. It makes me curious about what the game could be like if it were a fully open-world experience.
We especially recommend experiencing the game from the first-person perspective to fully appreciate its stunning lighting – it’s so realistic that it often feels like you’re watching a cutscene. However, beautiful lighting isn’t the only thing that makes a game look good.
Graphical Parameters That Stand Out

Even the best lighting can’t make a game impressive if the world itself isn’t well-designed. Thankfully, Requiem’s environments, characters, and objects are all top-notch, and the detailed close-ups really showcase that quality.
Grace and Leon’s hair sways softly in the wind. When Grace is stressed, she sweats, with glistening drops on her face and arms, but Leon stays cool and dry, reflecting his calm personality. Throughout a certain part of the game, a quick dip in a blood-like liquid leaves the character’s hands stained red for the remainder of that level.
The characters’ faces are incredibly lifelike – you’ll genuinely feel like you’re watching real actors, not animated figures. Grace, in particular, powerfully conveys her fear and desperation throughout the game, with her emotions clearly visible in her eyes. You can also easily see her worry for a new character and her frustration with another. Every close-up shot emphasizes emotion and expression, which significantly enhances the game’s realistic, almost cinematic, quality.
Leon and Gideon stand out, with their expressions – frowns, smirks, and excellent lip-syncing – perfectly matching the serious tone of the game’s dramatic moments. The game is full of these intense scenes, partly due to the incredibly disturbing and well-designed enemies, which is exactly what you’d expect.

The zombies have visibly distressed expressions, serving as a sad reminder of their former lives. The larger, more dangerous enemies are truly horrifying, and the game realistically shows how their bodies react to being shot. You can actually see chunks of flesh tearing away as bullets hit, with each impact looking convincingly accurate.
You truly feel the characters’ pain with every blow, mirroring the impact as if it were happening to you. The experience is so smooth and immersive that pausing the game feels jarring, breaking you out of a world where you lose yourself completely and forget you’re even looking at a screen.
The game features incredibly realistic blood effects – you might even instinctively dodge it when a character dies! Both player and enemy deaths are shockingly brutal, and this realism adds to the impact and satisfaction of the combat.
A Tailored Approach to Visual Fidelity
The game could have relied too much on making everything look perfectly realistic, but Requiem avoids that pitfall. Instead, it uses lighting and environmental details effectively to create believable and immersive settings. For example, distant views of Rhodes Hill feature fog that blends seamlessly with the surroundings, making it look remarkably natural.
Leon’s Porsche races down a bustling street, its shiny surface mirroring the surrounding lights. The road itself looks incredibly realistic, with a subtle wet sheen from the rain. These details aren’t excessive, but they combine to create a truly immersive and noticeable experience.

The PS5 Pro consistently delivers a crisp, clear picture with minimal jagged edges or shimmering, even during fast-paced action and detailed cutscenes. Its upscaling technology effectively keeps the image smooth and visually appealing.
The game also benefits from having extra processing power for features like ray tracing, streaming textures, and maintaining detailed visuals, which all contribute to its cinematic look. This is particularly noticeable in the latter half of the game, when everything comes together to create truly impactful story moments.
The game features recognizable landmarks, beautiful scenery that evokes a sense of joy, a thrilling chase scene that’s truly unforgettable, and incredibly well-designed levels that cleverly use height to create memorable experiences.
It’s easy to remember you’re playing a game when characters move a little awkwardly, or when you notice visual glitches like shimmering or strange effects. We even saw some minor texture issues around elevators or during quick turns. But in a scary game like Requiem, those little reminders were actually welcome—they helped us feel a bit safer!
Cinematic Cohesion

The impressive visual quality of Requiem isn’t just due to strong CG design – it’s how all those elements work together seamlessly. This creates a truly immersive experience and showcases the RE Engine’s capabilities better than ever before.
The game seamlessly combines lighting, detail, and animation while maintaining a smooth image, showcasing its impressive capabilities. This is further enhanced by the PS5 Pro, which truly makes games like this come alive.
We’re excited for you to experience our new Resident Evil game! It looks and plays incredibly well, and we think both longtime fans and new players will love it.
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2026-03-02 15:49