
It’s incredibly frustrating when a fantastic game includes a truly terrible mission. You’re enjoying the story, and then a poorly designed section completely disrupts the fun. While the missions listed below didn’t destroy the games they’re in, they came dangerously close. It’s almost unbelievable that such great games could include sections this bad.
Here are five missions that almost ruined great games.
5) Grand Theft Auto: San Andreas – Zero’s RC Shop Missions

Zero’s three missions in Grand Theft Auto: San Andreas are widely considered to be poorly designed. None of them – Air Raid, Supply Lines, or New Model Army – are particularly enjoyable. However, many players found Supply Lines the most frustrating due to the difficult-to-control remote control planes.
Zero’s missions are excellent, but they’re optional, which prevents them from being considered the very best. Most players can skip them without affecting the main game. However, for completionists aiming to unlock everything in the game, these missions can be incredibly challenging and frustrating.
4) Driver – The Tutorial

Many of the missions we’ve highlighted happen around the middle of their games, giving you time to master the controls and understand how everything works. However, the opening mission in the PlayStation game Driver is different. You immediately start in a car in a parking garage and are challenged to perform several maneuvers before you can even begin the main story, known as Undercover Mode.
The game doesn’t teach you how to perform the driving maneuvers, and you’re under a tight time limit. Mess up too many times, and you’ll have to begin again—which is frustrating given the limited space in the garage. The tutorial is a rough start, halting any initial excitement. Luckily, the game quickly improves, becoming a really enjoyable PlayStation 1-style racing experience.
3) Marvel’s Spider-Man – Don’t Touch the Art

You can swap out this task for any of the missions featuring Mary Jane from Marvel’s Spider-Man or Marvel’s Spider-Man 2. It feels strange to switch from the exciting, open-world gameplay as Peter Parker to playing as MJ in sections focused on stealth. While slower-paced missions can be a good break, these ones just aren’t very engaging.
Mary Jane’s sections in the game are a drag, bringing down the excitement of swinging through the city. Thankfully, they’re short, so you quickly get back to playing as Spider-Man. Let’s hope the developers don’t include anything similar in the upcoming Marvel’s Wolverine game.
2) God of War – The Path of Hades

The first God of War game is known for its quick, violent action. Battles are chaotic, and Kratos leaves a trail of blood everywhere. It’s primarily an action game, not a platformer – or at least, it wasn’t supposed to be. However, the game unfortunately introduces more platforming elements near the end.
The Path of Hades presents some tricky platforming sections and dangerous, spiked logs that can be instantly fatal. While not overly difficult once you learn the timing, getting there can be a real grind. The biggest problem is that this section feels out of place with the rest of God of War, and it’s not the kind of experience you’d expect at the end of such a fantastic game.
1) The Legend of Zelda: Ocarina of Time – The Water Temple

Often considered one of the greatest games ever made, Ocarina of Time significantly advanced the Legend of Zelda series on the Nintendo 64. Building on the success of A Link to the Past on the Super Nintendo, it was a remarkable achievement. Though some fans now prefer Breath of the Wild, Ocarina of Time remains a classic and a landmark title in gaming.
Honestly, my amazing experience with Ocarina of Time almost fell apart at the Water Temple. That dungeon… ugh. It’s just clunky. All that raising and lowering the water, and those Iron Boots? Seriously frustrating! I remember hearing so many people back in ’98 got totally stuck there, and as a kid, I almost did too. It was a real pain point for a lot of us.
Honestly, even Nintendo admits the Water Temple in Ocarina of Time was brutally hard! The director, Eiji Aonuma, actually apologized to us fans for how frustrating it was. They clearly listened because when they remastered the game in 2011, they made a bunch of changes to the temple to make getting around so much easier. It was a huge relief!
What do you think? Leave a comment below and join the conversation now in the ComicBook Forum!
https://comicbook.com/gaming/list/5-hardest-games-based-on-popular-kids-cartoons/embed/#
Read More
- Epic Games Store Giving Away $45 Worth of PC Games for Free
- America’s Next Top Model Drama Allegations on Dirty Rotten Scandals
- PlayStation Plus Game Catalog and Classics Catalog lineup for July 2025 announced
- 10 Great Netflix Dramas That Nobody Talks About
- 4 TV Shows To Watch While You Wait for Wednesday Season 3
- Best Thanos Comics (September 2025)
- 10 Movies That Were Secretly Sequels
- 10 Best Buffy the Vampire Slayer Characters Ranked
- 32 Kids Movies From The ’90s I Still Like Despite Being Kind Of Terrible
- 40 Inspiring Optimus Prime Quotes
2026-03-18 00:11