
Following criticism of Nvidia’s DLSS 5 showcase, CEO Jensen Huang firmly stated that those unhappy with it are mistaken. He explained to Tom’s Hardware editor Paul Acorn at GTC 2026 that DLSS 5 gives developers unprecedented artistic control, leveraging generative AI to achieve this.
Huang strongly disagreed with the claims, explaining that DLSS 5 combines control over all aspects of a game’s visuals with the power of generative AI. He also emphasized that developers will still be able to adjust the AI to achieve their desired look, maintaining full artistic control.
Okay, so the developer explained it’s not just some fancy filter slapped on after the game renders. It’s way more advanced than that! They’re actually changing the actual shapes and details within the game world itself, not just adding effects on top. It’s like they’re building the visuals differently from the ground up, which is pretty mind-blowing.
Huang announced that developers using the DLSS 5 development kit will have options to customize the visual style. They can create a cartoon-like look, or make the game appear as if everything is made of glass, moving beyond realistic graphics.
He clarified that the game developer has complete control over everything. This is unlike typical generative AI because it’s about controlling the content being created. That’s why they refer to it as neural rendering.
I was really glad to see Huang clarify something about DLSS 5. It sounds like Nvidia is making a big point that this isn’t just going to be a simple visual filter slapped onto games. Apparently, DLSS 5 will actually analyze what’s happening in the game itself and use that information to create the graphics, which sounds way more advanced and promising!
Nvidia explains that game developers have complete creative control over how DLSS 5 looks in their games. The technology isn’t a simple filter; instead, developers can fine-tune aspects like the strength of the effect, color, and where it’s applied. DLSS 5 works by using the game’s existing colors and movement data to create a visually consistent result that stays true to the original artwork.
Nvidia used Resident Evil Requiem to demonstrate DLSS 5, but the resulting images quickly drew criticism. Many journalists and developers, including Noclip’s Danny O’Dwyer, found the technology created overly-polished, almost artificial-looking visuals, which O’Dwyer described as creating “yassified, looks-maxed freaks.” Concept artist Jeff Talbot agreed, stating the technology removed artistic direction in favor of unnecessary details, making each DLSS 5 image worse and less characterful than the original, and calling it a “garbage AI Filter” that should be avoided.
Nvidia plans to launch DLSS 5 with its upcoming RTX 50-series graphics cards later this year. While a specific release date hasn’t been announced, Nvidia is continuing to refine the technology so it can work with more computers.
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2026-03-18 15:41