Resident Evil-Styled Remakes Wouldn’t be Viable for Bethesda’s RPG, Says Former Developer

Capcom’s remakes of Resident Evil 2 and Resident Evil 4 are widely considered to be exceptional, setting a very high standard for other remakes. Nate Purkeypile, a former developer at Bethesda, believes that creating a similar large-scale remake for one of Bethesda’s role-playing games wouldn’t be practical.

This difference mainly comes down to game design. Resident Evil games usually provide a straightforward, story-driven experience, whereas Bethesda games are known for being vast open worlds with complex, interconnected mechanics.

In an interview with KiwiTalkz, he expressed his admiration for the Resident Evil remakes, calling them impressive. However, he doubts that Bethesda could successfully remake one of their games in the same way. He explained that with so many interconnected systems in a Bethesda game, ensuring consistent behavior after a complete overhaul would be incredibly difficult – a task he wouldn’t want anyone to face.

Purkeypile discussed The Elder Scrolls 4: Oblivion Remastered, explaining that it was created by combining the power of Unreal Engine 5 with the game’s original engine. He also pointed out that a complete rebuild of a role-playing game of that size would be prohibitively expensive.

As a huge fan of The Elder Scrolls, I was so excited when Oblivion Remastered came out last year, and it didn’t disappoint! It’s already been played by 9 million people, which is amazing. It’s cool how Bethesda teamed up with Virtuos to bring this to life, using the power of Unreal Engine 5 for the stunning visuals, while still keeping the original Oblivion gameplay feel with the Gamebryo Engine. If you want a deeper dive, check out the review! Right now, you can play it on PC, PlayStation 5, and Xbox Series X/S, but the best news? They’re working on a version for the Nintendo Switch 2! We don’t have a firm release date yet, just a general timeframe of 2026, but I’m already counting down the days!

During the same conversation, former Bethesda developers Jonah Lobe and Bruce Nesmith suggested it wouldn’t be shocking if the company let another studio develop Fallout 5. Lobe explained that Bethesda is likely already fully focused on creating The Elder Scrolls 6.

Lobe suggests Bethesda might task a studio other than their own with developing Fallout 5. He believes this is a growing trend for the company, which is becoming increasingly large. He also thinks expectations for The Elder Scrolls 6 are incredibly high, and Bethesda already has a lot on its plate with that project.

Nesmith pointed out that releasing a new Fallout game while the Amazon live-action series is popular would be a smart move for Bethesda. He admitted he initially disagreed but now fully supports the idea, explaining that timing the game’s release with the show – while it’s still airing or recently finished – would be a major benefit.

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2026-03-19 15:11