
Recent reports suggest that many game developers were unaware of Nvidia’s DLSS 5 technology until it was publicly announced. According to Insider Gaming, individuals from studios like Capcom and Ubisoft stated they learned about the technology during Nvidia’s official showcase, just like the general public.
I was really surprised to hear about all this! Apparently, even the developers at Ubisoft found out about the DLSS 5 partnership at the same time we did. But the biggest shock came from Capcom – I read that their team was really taken aback. It’s wild because they’ve always been pretty against using AI in games like the new Resident Evil Requiem. There’s even talk that the showcase made Capcom’s higher-ups rethink things and that they might now force AI into games that are already being made, which is a bit concerning!
The report surfaced after Ben Berraondo, Nvidia’s senior director of Global PR for GeForce, explained on social media that the Resident Evil Requiem demonstration in the DLSS 5 showcase was created with Capcom’s help, and their team was directly involved. He emphasized that game developers have full creative control over how their games are presented.
Nvidia recently launched DLSS 5, but it’s already receiving feedback from both the press and game developers. Nvidia explains that the technology works by using a game’s existing color and movement data, then applying AI to enhance the lighting and textures, ensuring everything looks realistic and consistent throughout the game.
DLSS 5 helps game developers create incredibly realistic graphics, bringing the quality seen in Hollywood movies to PC games.
Many people have criticized how technology has altered character appearances, comparing the results to overly-filtered, unrealistic images – what some call “yassified” or excessively perfected. Danny O’Dwyer of Noclip described the changes this way, and Alex Donaldson from RPGSite found the effect “uncanny and weird,” expressing concern that it could stifle artistic creativity.
When questioned about the criticism surrounding DLSS, Nvidia CEO Jensen Huang firmly disagreed, stating that those criticizing it are “completely wrong.” He explained that DLSS 5 uniquely combines control over game details like geometry and textures with the power of generative AI.
He explained that DLSS 5 isn’t simply enhancing images after they’re rendered, or even frame by frame. Instead, it directly controls the creation of the image’s geometry, giving developers and artists significant control over the final result.
He explained that everything is directly managed by the game developer. This differs from typical generative AI because the developer has full control over the content being created, which is why they refer to it as neural rendering.
Nvidia clarified that game developers have complete creative control over the visual effects of DLSS 5. In a comment following their showcase, Nvidia explained this ensures each game continues to have its own distinct look and feel.
The software development kit lets you adjust things like how strong the effect is, the colors, and exactly where it appears in the game. It’s more than just a simple filter; DLSS 5 actually analyzes the game’s colors and movement, using that information to create a more realistic effect that’s firmly rooted in the original 3D graphics.
NVIDIA hasn’t announced a specific release date for DLSS 5, but it’s expected to be available for GeForce RTX 50-series graphics cards later this year.
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2026-03-19 16:12