
The PS5 Pro includes a feature called “Enhance PSSR Image Quality” that improves visuals in newer games. According to Mark Cerny, a lead architect on the PS5 Pro, this feature won’t be automatically updated with game releases. This is intentional, allowing the PS5 Pro community to determine the best times to utilize it and offer clear advice to other players.
The plan right now is to keep the Enhance feature consistent. Even if we update how it works with new PS5 Pro games, those changes won’t automatically apply when Enhance is turned on. This will make it easier for players to share advice on when and how to best use the feature – if it were constantly changing, that would be much more difficult. However, we’re still in the early stages of developing these machine learning tools, and we expect our approach to change as we learn more.
This feature lets games switch between the new and old versions of PSSR, giving players control over the game’s visual appearance. While still in development, Sony’s mention of machine learning improvements suggests PSSR itself could be enhanced in the future. For now, developers will need to update their games individually to take advantage of any PSSR improvements.
Cerny also discussed how PlayStation’s PSSR technology has been improved. The latest version is quicker than the first, which made it possible to add the “Enhance PSSR Image Quality” feature – essentially giving games that use the upscaler a visual upgrade.
He said the updated PSSR is about 100 microseconds quicker than the previous version. This improvement let them add a feature called ‘Enhance PSSR Image Quality’ that automatically upgrades all games that work with PSSR. Using this feature should result in a very small reduction in frame rate drops.
During the same interview, Cerny also shared that PlayStation consoles will eventually gain frame generation technology. This is possible through a collaboration between Sony and AMD, utilizing a new version of AMD’s FSR technology called FSR Redstone. Both companies worked together to develop the frame generation algorithms within FSR Redstone.
Okay, so let’s clear up how we’re working with AMD on this. The new PSSR tech uses the same core upscaling algorithm we developed for FSR Redstone – I’ll be calling it PSSR from now on to keep things simple. Also, FSR Frame Generation is built on tech we co-developed with AMD – Jack Huynh, a friend of mine at AMD, likes to call it ‘co-engineered,’ which I think is a good way to put it. I’m really pleased with how this collaboration is going, and I’m hoping we’ll be able to bring a similar frame generation library to PlayStation in the future.
Mark Cerny hasn’t shared any further details about what he meant by “PlayStation platforms.” He stated, “We don’t have any more game releases scheduled for this year, but I’m excited to talk about this more later!”
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2026-03-24 18:13