
It’s disappointing to see how SAMSON turned out. The game seemed to have all the potential to be a surprising success, but it struggled. While the initial trailers looked good and the price was appealing, technical problems and outdated gameplay held it back from gaining popularity.
The game’s launch has been disappointing, especially considering the initial promises. This could be due to major changes during development. Now, the question is whether SAMSON can recover and gain popularity, similar to Crimson Desert. Or will it be a forgotten title in a year already packed with exciting new games in 2026?
Join us as we take a look at what’s wrong with this one and how it has ended up where it is.
A Solid Title Despite Its Flaws
While SAMSON isn’t perfect, it’s important to recognize what it does well. Tyndalston is a major strength – the world is richly built and engaging, and it really stands out visually. This unique setting provides the ideal backdrop for the game’s intense, gritty action.
When the action starts, this game really shines and feels incredibly rewarding. The story is decent, and the daily debt system adds a compelling sense of pressure. Your debts feel real and persistent, like a constant threat that won’t disappear no matter how hard you try. Overall, the game’s concept and how it’s presented are well done.
While the game was enjoyable, its problems were always noticeable. The missions felt unoriginal, which was disappointing for a game aiming to be fresh and innovative in the crime genre. The characters mostly just gave us tasks, making the city of Tyndalston feel less believable despite its attractive appearance.

The camera often felt like the biggest challenge in fights, creating frustration that should have come from the difficulty of the game itself. This was especially noticeable while exploring Tyndalston, where Samson frequently got stuck on objects, leading to clumsy movements and breaking our immersion. It wasn’t the gameplay that was frustrating, but the technical issues with the camera and Samson’s movement.
SAMSON ultimately failed to become a truly great game because it felt unrefined. While the core idea was interesting and the gameplay functional, it never reached its full potential. The problem wasn’t a flawed concept, but rather a lack of polish in the final product. Let us elaborate on what we mean.
A Sudden Shake-Up
It’s fascinating to consider that SAMSON’s potential wasn’t fully realized, especially knowing it faced major setbacks during development. Liquid Sword, the game’s developer, had to lay off a large number of staff in 2025, at a point when the game should have been nearing completion. This loss of personnel forced them to reduce the scope of SAMSON, changing it from a large-scale AAA title to a smaller AA experience.
The game SAMSON has a lot of interesting ideas, but struggles to bring them all together into a focused and engaging experience. It seems the developers had to cut significant features due to real-world challenges. The difficult development, impacting places like Tyndalston and leading to the debt system, wasn’t just a creative decision, but a response to unforeseen hardships.

Including this feature meant other planned elements had to be cut from the game, with the idea that they’d appear in later installments if the game did well. It’s clear SAMSON was originally intended to be much more expansive – almost limitless, really. The goal was to create an incredibly immersive experience, combining exciting action with a compelling story that would completely captivate players and make them reluctant to leave the world of Tyndalston.
It’s unfortunate that many players are now content to wait for the game’s upcoming patch before returning, despite the game having a lot of potential. The focus on melee combat actually complements the story well, as the narrative delves into the depths of human endurance and the boundaries of morality when someone is truly tested.
Samson is in a difficult situation, struggling to overcome challenges that are quickly getting worse. Liquid Swords faces a similar problem, and while they could potentially recover, it’s unclear if they can regain the trust of their player base. Although the original creative idea for SAMSON still exists, the studio had to significantly reduce its team size, which unfortunately meant the game lacked the final refinements it needed.
It will be difficult to improve the situation, as most of the conversation about the game’s release is currently centered on its issues instead of what it could offer.
Tough Conversations
Christofer Sundberg, the founder of Liquid Swords, has addressed the problems with SAMSON, which is a good first step towards fixing the situation. He also stated the game isn’t going anywhere, and announced they’re working quickly to fix bugs and improve the overall experience. This shows dedication to making the game successful, though we believe these issues could have been prevented with more preparation.
We gave SAMSON a 7 out of 10 in our review for a reason. It’s not a bad game by any means, and we understand why some people have been more critical. While it doesn’t quite reach its full potential, largely due to the uninspired character AI – something we noted could be a significant issue – there’s still room for improvement in other areas. These improvements could make the game well worth its current price.
Honestly, the game’s price makes its initial release much more appealing. We would have been much more critical if it had cost more. There’s a solid game hidden within, but it clearly needed more development time. However, it’s not a lost cause. The reaction from Liquid Swords is positive, and it’s a much better way of addressing problems than what we saw with MindsEye last year.
It will be fascinating to watch the future of SAMSON. While it launched with some initial flaws, it has enough potential to keep us hoping for improvements. We see it as a promising project – how the developers refine it will be as compelling as the game’s story of overcoming a huge financial challenge that would discourage most people.

The developers of SAMSON are committed to the game’s future, and that gives us hope it will improve. Hopefully, as it gets better, it will also regain its player base. It’s a game with a lot of promise, and we’re eager to see it reach its full potential. SAMSON really needs a positive turn, and frankly, we’re hoping for that too – it would be a shame for a game with so much potential to fall short.
Honestly, I’m not sure if this game can turn things around, but the next few weeks are going to be pretty crucial. I’m definitely keeping an eye on it to see what happens!
Just so you know, the opinions in this article are the author’s own and don’t reflect the official stance of GamingBolt.
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2026-04-13 17:20