There has been much discussion about the time restriction feature in The Blood of Dawnwalker, suggesting a potential issue. However, it seems this mechanism is more likely to allow players ample time rather than pressure them to rush.
In the forthcoming role-playing game by Rebel Wolves, the main character, Coen, must rescue his kin within a 30-day timeframe set by the local vampire ruler. Unlike traditional games, there isn’t an ongoing day and calendar system running concurrently in the background.
In this scenario, instead of a fixed passage of time, it progresses based on the choices you make. Feel free to roam and discover various locations at your leisure; however, some gameplay decisions, such as dialog options or other interactions, can push the narrative forward, symbolically moving the clock ahead.
Essentially, it functions similarly to games like Persona or Metaphor: ReFantazio. In essence, you control the pace and direction of progression, although there is an underlying time constraint.
“Exploration, combat, etc. don’t push time forward at all,” the studio reassures on social media.
Completing quests and certain actions like particular dialogue choices are the ones that influence the passage of time. To help you identify where time-consuming decisions are made, look for a tiny hourglass icon.
Essentially, the team aims to make The Blood of Dawnwalker a game with significant story impact; they want your decisions to matter, and for each playthrough to present unique experiences. It seems clear that you won’t be able to explore and interact with everything during a single play session, implying that replayability is a key aspect of the game’s structure.
How do you feel about this setup? Are you excited for the release of The Blood of Dawnwalker on PS5 next year? Let us know your thoughts by wiping away any potential “blood” from your comment below. [Informal]
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2025-07-24 21:36