‘Nobody’s Taking Risks’: To Keep Control Resonant Looking Unique, Remedy Avoided Other AAA Games

We’re learning more about Control 2, the next game from Remedy Entertainment. A recent developer diary gave a closer look at the game’s world and what players can expect.

The team members talked about how the new game differs from the first one, particularly the change from a dark and restrictive indoor setting to a much larger outdoor world.

The video also discusses the wider range of enemies in Resonant, along with improvements like performance capture and the use of audio logs to create a more immersive world.

Art director Elmeri Raitanen shared an interesting point: the team intentionally avoided looking at other major video games for inspiration.

He wanted to prevent games from reaching a point of overly similar, ultra-realistic visuals – what he describes as an “aesthetic singularity.”

When we’re developing ideas and exploring visual styles, it’s crucial that we avoid looking at other video games for inspiration. AAA games often start to look very similar, and we want to avoid that—we need to take risks and create something unique instead of just copying what’s already out there.

Drawing inspiration from sources like art, movies, science visuals, or even nature – if it leads to innovative and interesting ideas for the game, I think it’ll be worthwhile, and players will enjoy it too.

This design choice aims to make Resonant stand out from other games and maintain the unique feel of its world.

As a fan, what I really appreciate about Control Resonant is how much effort went into making the world feel real. They built this incredibly believable, everyday baseline first, which then makes the weird, paranormal stuff really pop. It’s that contrast that makes it so effective, honestly.

A recent post on the PlayStation Blog detailed New Game Plus for Resonant, and it appears to be a fairly standard implementation of the mode.

New Game Plus lets you start the game over while keeping most of your progress. You won’t keep abilities you earned during the story, but you’ll have all the upgrades and unlocks you’ve already earned.

This allows for more detailed character customization and experimentation with different playstyles, but also means tougher fights, even with ordinary enemies and bosses.

We still don’t have a specific release date for Control Resonant, only that it’s planned for 2026. But every new update makes us even more eager to play! Let us know if you’re excited about it in the comments!

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2026-05-04 17:37