2.5D story-driven turn-based RPG Echoes of the Flame announced for PC

Konno Tobari, a solo game developer from Japan, has revealed their new game, Echoes of the Flame. It’s a story-focused, turn-based RPG created using RPG Developer Bakin and will be released on Steam for PC between November and December. Initially, the game will only support Japanese, but English and Simplified Chinese language options will be added in 2027.

Here is an overview of the game, via Konno Tobari:

About

This RPG tells a story through two different groups of characters, letting you experience their adventures from both sides in a turn-based, 2.5D world.

Two Journeys, Guided by Fire

In a world where the cycle of souls exists, “Flame Wardens” are sworn to protect it.

Haku, a protector of his hometown on the western border, is traveling to Coral Peak—a holy mountain at the center of the land—to perform his sacred duty. He’s accompanied by Kaji, his close demi-human friend, and Mikoto, a mysterious individual with a past as a mafia member.

Ren, a Flame Warden from a small eastern town, begins a journey to the sacred Coral Peak. He’s accompanied by Maruka, a friend from his childhood, and Rakan, an enigmatic older man.

Two journeys, unfolding through alternating perspectives. What awaits them at journey’s end?

Unlock Hidden Truths with “Key Words”

As you explore, you’ll find important “Key Words.” Share these words with different characters to reveal the world’s secrets and uncover its history. Think carefully about which words to give to whom, and trust your instincts and logic to solve the mystery.

Strategic Combat Shaped by Flexible Builds and “Shields”

This game features turn-based battles with a focus on strategy. You won’t find random fights here—each battle is a thoughtfully designed test of your tactics.

  • “Shields” That Dictate the Flow of Battle – Every combatant has a “Shield” that reduces incoming HP damage. At the start of battle, focus on wearing down enemy shields, then shift to damaging HP as the situation evolves. The choice—wear down their shields or strike at their HP—can turn the tide of battle.
  • Flexible Ability Builds – Traditional leveling has been replaced with a system where you allocate “Combat Points” earned through story progression. Customize your characters by assigning Combat Points to active skills, passive abilities, and stat boosts to suit your strategy.
  • Status Effects and Gear Customization – When enabled by gear, status buildup accumulates with each attack, eventually triggering status effects in a Soulslike-inspired system. It can become a powerful advantage even against formidable foes. Slot “Spirit Stones” into your weapons and armor to create highly personalized gear—such as builds focused on shield-breaking or inflicting status effects.

(An “Easy Mode” is also planned for players who prefer to focus on the story and exploration.)

Estimated Playtime

10 to 15 hours (may vary depending on playstyle and exploration).

Watch the announcement trailer below. View the first screenshots at the gallery.

Announce Trailer

English

Japanese

Simplified Chinese

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2026-05-13 06:02