007 First Light Star Says “The Gap Between Playing A Game and Watching A Show Has Got Smaller”

Okay, so playing James Bond in 007 First Light is seriously different for me. I’m used to being on camera, you know, doing live-action stuff like in Dexter: Original Sin. This is the first time I’ve done a video game where I’m just providing the voice and movements – motion capture is a whole new ball game!

Gibson recently told the BBC that the line between playing a video game and watching a TV show is becoming increasingly blurred. While this might not immediately come to mind when thinking about IO Interactive’s Hitman trilogy, especially since it originally released in episodes, the new First Light installment shows the developer prioritizing storytelling. It uses a more straightforward, linear approach to move the plot along.

Martin Emborg, the narrative director, concurred with Gibson, explaining that some stories are simply better told through games because they create a uniquely immersive experience.

One reason for this approach was how First Light designed its Bond gameplay. Unlike earlier 007 games that prioritized action, First Light aimed to showcase the full range of Bond’s skills. As the developers put it, Bond can fight, but he’s also skilled at charm and espionage – the game includes a significant focus on classic spy work. This not only allows for more complex stories, but also helps First Light stand apart from the Hitman series in several key ways.

Whether you’re using spy gadgets, getting into close-quarters combat, or facing a dangerous enemy that demands serious firepower, 007 First Light seems to capture the essence of James Bond. The game isn’t afraid to show a more human and vulnerable side of him, as a recently released demo of the first 13 minutes of gameplay demonstrates.

The new James Bond game, 007 First Light, releases on May 27th for Xbox Series X/S, PS5, and PC, with a Nintendo Switch 2 version coming later. Unfortunately, pre-loading the game is currently only possible on PlayStation. IO Interactive hasn’t explained why, but it’s likely to prevent leaks, which have become a common problem for games recently.

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2026-05-25 20:41