Final Fantasy 7 Rebirth on Nintendo Switch 2 Might Need 102 GB of Storage

With the release of Final Fantasy 7 Rebirth on Nintendo Switch 2 approaching on June 3rd, Nintendo has announced the game will require 102 GB of storage space, according to its Japanese My Nintendo page. However, the European version of the site lists a smaller file size of 91.5 GB, suggesting the final storage requirement for the game isn’t confirmed just yet.

Okay, so I’m hearing that Final Fantasy 7 Rebirth is going to be a massive download no matter which version you get. It’s gonna be bigger than anything else currently on the Switch 2, even bigger than Final Fantasy 7 Remake Intergrade, Split Fiction, and Cyberpunk 2077 Special Edition – those games take up 90.4 GB, 71 GB, and 60 GB respectively, and Rebirth will be larger than all of them!

Because Final Fantasy 7 Rebirth is a very large game, a traditional physical copy with all the game data on a cartridge won’t be possible on the Nintendo Switch 2. Instead, any physical release will likely be a Game-Key Card, as the game’s size exceeds the capacity of even the largest Nintendo game cartridges.

Naoki Hamaguchi, the director, previously explained that while fans hoped the complete game would fit on a Game-Key Card for the Nintendo Switch 2, technical limitations with performance and storage space meant Square Enix couldn’t make it happen.

Hamaguchi explained that key cards are necessary for performance reasons. Loading games from the Nintendo Switch 2’s internal storage is about twice as fast as loading from a game cartridge. While some worry that making games for multiple platforms could limit creativity in both graphics and gameplay, avoiding cartridges was a deliberate choice to prevent these limitations.

Hamaguchi explained that the game is built to load data into memory only when it’s needed. This is different from how Nintendo Switch 2 games are expected to work, which load everything from the game card at the start and don’t load any more data during gameplay. Because faster storage like SSD and UFS makes accessing data quickly easier, the developers found this approach straightforward.

Hamaguchi explained that the game isn’t designed to load everything at the beginning and then play without further loading. Instead, it continuously loads and unloads data even while you’re playing. Because of this, using a game card would be too slow and frustrating for players. Plus, the game is simply too large to fit on a standard game card given current storage limits.

If we can ensure fast loading speeds using technologies like SSD or UFS (which we’re planning for the next Switch), our design goals are realistic and we can optimize the game for each platform. We’re aiming to make the third game in the series a large-scale experience comparable to Final Fantasy 7 Rebirth, and we’re confident we can deliver on that promise.

Both the Nintendo Switch 2 and Xbox Series X/S will get Final Fantasy 7 Rebirth. Here’s a breakdown of everything you need to know about the Xbox release.

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2026-05-26 16:41