Thick as Thieves Director Says Early Access Would Have Been “Constraining” for the Studio

I’ve been hearing a lot of people say that Thick as Thieves feels a little short on content – just two levels and not a ton of gadgets. It sounds like the developers, OtherSide Entertainment, actually considered releasing it as an Early Access game, but their director, Jeff Hickman, said the restrictions of Early Access would have ended up preventing them from making the game they really wanted. It’s interesting to hear that they felt so strongly about that!

In a conversation with FRVR, Hickman explained that Steam has strict guidelines for games released in Early Access. He said Steam has a very specific definition of what qualifies as an “Early Access” game, and there are numerous rules developers must follow. He added that these rules are somewhat limiting for their project.

He also explained that the development team didn’t want to commit to a fixed content plan because it’s still subject to change. This flexibility allows them to incorporate new ideas and respond to player feedback on things like whether players enjoy the game more as a single-player experience or with co-op, and if there’s interest in adding a player-versus-player mode for Thick as Thieves.

Hickman said they’re keeping their options open and will adapt to what players enjoy. If players prefer single-player or cooperative experiences, they’re happy to focus on those. If there’s strong demand for player-versus-player combat, they’ll consider adding it. They have initial plans, but aren’t committed to any specific path and are willing to change course based on player feedback.

This flexibility would also let OtherSide Entertainment consider releasing the game in Early Access if they thought it would be beneficial.

We plan to eventually offer an early access period for players to try the game. After that, we’ll likely launch a more standard early access program. However, what we have now isn’t considered early access just yet.

I don’t want to speculate about future possibilities,” he said. “We might even decide to skip early access altogether. We’re getting so much useful feedback from our current testing that we could just move straight to a full, global launch at some point. We might not need early access at all because of the information we’re already receiving.

Currently, Thick as Thieves is seen as a solid starting point for future development. The studio has experimented with many concepts, and at one point, considered making it an open-world game, but ultimately decided on a design with two levels.

The game Thick as Thieves is out now on PC for $5. We enjoyed its fun gameplay, well-designed levels, and how often you can play it again. However, it doesn’t have a lot of content overall, and it’s missing simple options like a way to adjust the field of view. Because of this, we gave it a 7/10 score.

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2026-05-28 16:42