
Following the recent Server Slam test for ARC Raiders, Embark Studios has shared what they learned and how they’ll be improving the game before its release on PC, PS5, and Xbox Series X/S on October 30th. The studio highlighted four key areas for improvement based on player feedback: game stability, the behavior of flying ARCs, the Dam Tower, and visual clarity.
Embark Studios thanked players who participated in the ARC Raiders Server Slam for finding and helping them fix stability problems. They also adjusted the Flying ARCs, which were initially too powerful, to ensure a more balanced gameplay experience at launch. The Dam Tower will be harder to reach when the game releases, as it will contain important resources. Finally, the developers have been optimizing the game’s visual settings to prioritize smooth performance while still looking good, and they’re continuing to refine this balance.
In addition to the key learnings, the studio shared some fun facts from the Server Slam event. Players completed over 30 million rounds of ARC Raiders last weekend and destroyed a total of 58 million ARCs. The Rocketeer ARC proved to be the most dangerous, defeating over 2.3 million players. However, teamwork prevailed against the toughest enemy – the Queen ARC – with players successfully eliminating 77 of them. The Ferro weapon was clearly the most popular choice among players during the test.
Players had a lot of fun collecting items over the weekend – a whopping 816,162 rubber ducks and 96,000 recorders! It seems playing the recorder wasn’t always easy, as 2,669 players were knocked down while doing so. Exploring the world could also be dangerous, with 26,676 players struck by lightning.
The recent PC test of ARC Raiders, called Server Slam, was a success, reaching over 189,000 players at its peak according to SteamDB. Players explored a single area called the Dam Battlegrounds, collecting supplies and battling both AI enemies (ARCs) and other players. They could also form alliances with other teams to defeat the powerful Queen enemy.
Following the game’s reveal, design director Virgil Watkins explained that ARC Raiders likely won’t offer a first-person perspective. He stated the game doesn’t function well in first-person. Watkins cited both immersion and technical limitations – including the need for lower-resolution assets – as key reasons for sticking with a third-person camera.
Watkins mentioned that they’re watching other games similar to ARC Raiders, like Bungie’s Marathon, which also recently had a public test. He described these other games as helpful for learning what features players enjoy and which ones don’t work as well – essentially, a way to test different ideas.
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2025-10-23 18:42