Assassin’s Creed Shadows Gets Last Update With New Story Content, Here Are the Patch Notes

Ubisoft has released the last update for Assassin’s Creed Shadows. The company announced last week that a new patch would be available today, June 16th, marking the end of content updates for the game. While expected, as Assassin’s Creed: Black Flag Resynced is launching next month, fans were unsure what the update would include. Luckily, it’s a significant update with plenty of new content for players to enjoy.

A major new update for Assassin’s Creed Shadows, version 1.1.11, is available now. The biggest addition is “Black Tides,” a new story chapter that finishes the arcs of Naoe and Yasuke – characters featured throughout the game. This content introduces pirate enemies and surprisingly connects to events from Black Flag Resynced.

Beyond the Black Tides update, Ubisoft has introduced new costumes and weapons for Shadows that players can earn. They’ve also added a new endgame activity called Domains, which offers tough challenges to test skilled players. Finally, a last Animus Rift is now available for those who have finished all the previous Rifts.

As usual, Assassin’s Creed Shadows has received a few small updates to fix bugs. If everything goes well with this update, it should be the last bug-fixing patch for the game. Any future updates will only address bugs and won’t include any new features or content.

You can find complete details about the latest Assassin’s Creed Shadows update, including the patch notes and an explanatory video, on Ubisoft’s website.

Assassin’s Creed Shadows Update 1.1.11 Patch Notes

New Free Story Quest: Black Tides

A new threat washes ashore!

Two highly skilled Templars, called the “Black Cross,” are sent to Japan with a mission to track down Naoe and Yasuke for the problems they’ve created. However, like many within the Templar Order, these Black Cross knights have secret agendas of their own. Now, Naoe and Yasuke must fight to survive and stop them from obtaining whatever it is they’re after.

Conditions for Black Tides

  • Complete Naoe & Yasuke’s main story
  • Complete “A Critical Encounter” post-launch quest
  • Complete “A Puzzlement” post-launch quest

New Crossover Projects: Riptides & Undertow

We’re excited to announce two new in-game events, Riptides and Undertow, now available in the Animus HUB! Participating will let you unlock cool new outfits, weapons, trinkets, and other themed items.

You can unlock the new Projects by finishing Anomalies and earning rewards, just like with previous releases. This includes rewards for both the Shadows and Black Flag Resynced games, and you can make progress by completing Anomalies in either game.

New End-game Feature: Domains

Test your RPG build skills with a new Animus activity! You’ll face 5 different simulations, each with 10 levels of challenges.

New Animus Rift: Horizon

A new magical portal, called a Rift, has appeared, and something dangerous seems to be happening within it. The Eagle knows more details about the mysterious Guide and is ready to tell us what they’ve learned.

Bug Fixes & Improvements

Gameplay

  • Damage increase for “Shurikens” fired from the “Bank Shot” and “Triple Threat” tools mastery upgrade.[JF4.1]
  • All abilities that destroy enemy armor are now half as effective when used against bosses.
  • Fixed an issue preventing the “weak point attacks from making enemies vulnerable a second time” engraving from unlocking correctly.
  • Fixed an issue where Yasuke’s knowledge bonus that granted damage reduction against melee or ranged attacks had no effect.
  • Enemies now take fall damage from shorter heights, resulting in more overall fall damage.
  • Damage from “Poison Kunai” thrown by enemies is reduced.
  • Damage from “Explosive Grenades” thrown by enemies is reduced.[JF5.1]
  • Up to 6 “Corrupted Castles” are now available each season.
  • Fixed an issue with Naoe’s “Katana Sheath” being stuck to her.

UI

  • Forge engraving lists have been reordered, and a new “Critical Category” has been added.[JF6.1]
  • Fixed an issue where some perks are shown in the wrong forge category engraving list.
  • Fixed an issue where some perks and knowledge skills displayed the wrong icons.
  • Fixed an issue where the “Damage when Hitting Vulnerable Enemies” perk was missing from the stat sheet.
  • Naoe’s “Peasant Hat Headgear” perk now has extra text in the stat sheet clarifying it only triggers when below 1 adrenaline.[JF7.1]
  • Fixed an issue where Yasuke’s knowledge bonus “Damage with Combo Enders” showed a value 10 times higher than intended in the stat sheet.
  • Pins and world markers are now saved through travels in Japan and Awaji.

Gears & Perks

  • Perks listed below have been reworked to a % of an adrenaline chunk and have been rebalanced to a lower value:
    • Adrenaline Tools
    • Adrenaline on Headshot
    • Adrenaline on Critical Hit
    • Adrenaline over half health
    • Adrenaline under half health
    • Adrenaline on afflicted enemies
    • Adrenaline on posture attack
    • Adrenaline on vulnerable enemies
  • Perk present on “Whisper of Gold Long Katana” now increases ability damage by 100% (up from 50%).
  • Fixed an issue where Naoe’s “Kusarigama” perk “Affliction on Entangled Enemy” dealt lower damage than intended when triggering bleed with entanglement.
  • Fixed an issue with “Blade of Yumminess” missing from inventory in some cases.
  • “Teppo” and “Bow” weapons can now be engraved with armour damage and armour piercing perks.
  • Fixed an issue where the “Arrownomics Bow” perk could be engraved on amulets.
  • Fixed an issue where the “Golden Chamber Teppo” perk could be engraved on amulets.
  • Perk present on Naoe’s “Ethereal Cloth Headgear” now triggers when health is below 15% (up from 10%).
  • Perk present on Naoe’s “Pink Petal Kosode Light Armour” and Yasuke’s “Sakura Bloom Armour” now converts adrenaline to 20% health on death (up from 10%).
  • Fixed an issue to prevent Yasuke’s “Riddle Scroll Beacon Trinket Perk” from reverting to default perk.
  • Fixed an issue where “Consecutive Enemy Kills” perk would not reset when combat ended.
  • Fixed an issue where “Consecutive Enemy Kills” perk would reset upon being damaged.
  • Perks with the condition “with backstab” can now correctly only be engraved on “Tanto” weapons.
  • Perks with conditions such as “with ranged weapons”, “with headshots”, and “while stationary” can no longer be engraved on melee weapons, where they would have no effect.
  • Perks with conditions such as “with melee weapons”, “with posture”, “with combo ender”, “when hitting multiple enemies” can no longer be engraved on ranged weapons, where they would have no effect.
  • Fixed an issue where some perks affecting affliction duration or granting adrenaline didn’t have their effect increased when engraved on enhanced items.
  • Fixed an issue where the “Critical Change with Melee Weapons” perk could be engraved on armours instead of helmets.

SPOILERS AHEAD!

Quests

  • “Gather Mon”: Fixed the “Anomaly Quest” progression issue.
  • “Way of the Blacksmith”: Fixed an issue where “Heji and the forge” have been removed from the hideout and his quest is not available.
  • “Lost and Found”: Fixed an issue where Sentinel B-Ser.0197 is teleported out of bounds.

PLATFORM SPECIFIC

Nintendo Switch 2

  • GPU performance improvements in handheld mode.

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2026-06-16 17:14