Beyond Good and Evil 2 Job Listing Indicates its Development is Progressing

Ubisoft hasn’t said much about Beyond Good and Evil 2 recently, but they’ve maintained it’s still in development. A new job posting for a Lead Quest Designer suggests that work on the game has restarted and the team is now expanding.

Although specific details about Beyond Good and Evil 2 are still limited, a recent job posting confirms the game is being developed using Ubisoft’s in-house Voyager engine. The posting also outlines the responsibilities of the Lead Quest Designer, who will oversee a team of Quest Designers and work closely with the Narrative and Design teams.

According to the job description, you’ll work with the Narration and Design teams to create and build the storylines for quests and the systems that support them. You’ll be in charge of these elements and will need to ensure your team’s work fits with the overall creative vision and any limitations. This role reports directly to the Narrative Director.

As a huge fan of Beyond Good and Evil 2, I’m really excited to hear about the Lead Quest Designer role! It sounds like they’ll be building the core quests – both the main story and the side missions – and really focusing on making choices matter. They want to create a game where your decisions actually have a real impact, which is exactly what I’ve been hoping for!

It’s been a while since we last heard about Beyond Good and Evil 2. Back in December 2024, Michel Ancel, a former Ubisoft employee known for creating games like Beyond Good and Evil and Rayman, discussed how management conflicts were the main reason the game has been stuck in development for so long. Ancel left Ubisoft in 2020, but he believes the game’s future depends on finding managers who can work well together.

Ultimately, the issues stemmed from a clash of personalities between the managers involved. It seems those managers were replaced some time ago, and the project stabilized with new leadership. These kinds of management problems are really harmful to the teams. It just highlights how challenging the job is – there are strong personalities, a lot is on the line, and there’s definitely room to improve how people are managed.

He explained that the problems weren’t caused by a single person, but by a number of important issues that managers, including himself, hadn’t addressed. He admitted he should have done more to support the project, been more available, and worked better with the team.

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2025-11-26 17:11