Saros – Nixxes and PlayStation Studios Creative Arts Working With Housemarque

Nixxes is working directly with the team at Housemarque to refine the game’s art and gameplay. Meanwhile, PlayStation Studios Creative Arts is handling the music and sound. Adding to the impressive audio experience is composer Sam Slater, a Grammy Award winner known for his work on projects like *Chernobyl*, *Joker*, and *Mandy*, among others.

Saros is Developed on Unreal Engine 5, Includes “Surreal and Mysterious” Narrative Sequences

So, good news for me and other gamers – the sequel is definitely being built in Unreal Engine 5, which isn’t a huge shock considering the first *Returnal* used Unreal Engine 4. They’re aiming for a smooth 60 FPS on the PS5, but they’ve said it’s still early days, so expect some tweaks, fixes, and improvements as they keep working on it. The gameplay trailer only showed off *one* of the many areas we’ll be exploring, and I’m excited to learn I’ll be using both Soltari weapons – like the Phosphorous Shotgun – *and* some seriously cool Carcosan tech to take down enemies!

Okayu Nyumu! R announced

While the game’s platforms and release date haven’t been revealed yet, a teaser website launched today, and it says more details will be shared on October 23rd.

ANTHEM#9 Reveals Two New Characters, New Trailer, and Upcoming Demo

The game *ANTHEM#9* was revealed with a new trailer at Indie Fan Fest and will also be featured in Steam Next Fest this October. A demo will be available online from October 10th to October 31st, 2025, letting fans play the game early. Those who join the official Discord server can get demo access even sooner.