Ghost of Yōtei Has Lots of Climbing Because Emphasis on Player Freedom and Hokkaido Being Vertical
As a fan, I really appreciate how much freedom the developers put into letting you climb anywhere in *Ghost of Yōtei*. That’s a huge part of what makes it so immersive! I learned that they intentionally avoided things like teleportation, even though it would be easier, because they wanted to keep the game feeling realistic. They really focused on making all your movements – not just fighting – feel natural within the world they’ve built.