Ghost of Yōtei’s Combat Designer Says Takezo the Unrivalled Was Intended to be a “Super Boss”

According to Fishman, the team designed Takezo to be a challenging ‘super boss’ – a difficult, optional fight like those found in traditional Japanese role-playing games, meant to really push players to use all their skills and strategies. This was new territory for Sucker Punch Productions, as they hadn’t created a boss of this type before. As Fishman explained, ‘The main goal with Takezo was to create a super boss. It was the most important thing, and something we hadn’t attempted before.’








