Now that I’ve seen Phantom Blade Zero’s structure, S-Game is making something special
I got a clear idea of what to expect at Tokyo Game Show 2025. I spent about an hour playing the latest demo of Phantom Blade Zero, getting to experience an entire level. Although some things – like certain collectibles – were adjusted for the demo and aren’t quite final, I’m starting to understand S-Game’s vision for the game. I’m now excited to play the full version when it’s released. The development team seems to be creating something genuinely remarkable.