Frame Generation is Coming to “PlayStation Platforms” at “Some Point”, Says PS5 Lead Architect

The collaboration between Sony and AMD, which has already been beneficial, will also enable a technology called Frame Generation for PlayStation consoles. Mark Cerny, the lead system architect for the PS5, recently shared this information with Digital Foundry, but clarified that it won’t be available on PS5 consoles within this year.

He discussed the creation of FSR Redstone, which also helped enhance PSSR upscaling. He also explained that FSR Frame Generation utilizes technology developed in collaboration with another company. This joint effort is ongoing, and Cerny is pleased with the progress they’ve made so far.

To clarify the work with AMD, the new PlayStation Scaler Resolution (PSSR) uses the same core technology as FSR Redstone’s upscaling – I’ll be using the new names, PSSR and FSR, going forward. Also, FSR Frame Generation is built on technology we developed together with AMD – as Jack Huynh, a colleague at AMD, calls it, ‘co-engineered technology.’ I’m pleased with this progress and expect a similar frame generation feature to be available on PlayStation in the future.

When asked about future “PlayStation platforms,” Sony’s Mark Cerny indicated there won’t be any major new hardware releases this year. He stated, “We don’t have any further releases planned for this year,” and added that he’ll share more details at a later time.

So, back in October, I heard from Cerny and Huynh about all the cool stuff Sony and their partners were doing to boost the graphics. Basically, they’re working on making games look amazing and run smoother, which means less strain on the hardware. It’s a win-win!

According to Cerny, the difficulty isn’t creating these new technologies, but actually making them work well. Technologies like FSR and PSSR rely on complex neural networks that put a huge strain on graphics cards. They need a lot of processing power and fast access to a large amount of memory, which is a challenge given how GPUs are designed.

The video showcased Neural Arrays, a technology where GPUs work together on big tasks instead of each handling small parts separately.

According to Huynh, they aren’t combining the entire graphics card into a single large component – that would create a cabling mess. Instead, they’re intelligently connecting processing units within each part of the graphics card, which significantly improves neural rendering. This approach allows for larger machine learning models, reduces processing demands, increases efficiency, and makes it easier to handle increasingly complex tasks.

The conversation also covered Radiance Cores, which utilize Neural Radiance Caching. This technology will enable real-time ray tracing and path tracing, and AMD’s Huynh described it as a completely new way to approach rendering.

Sony recently improved its PlayStation Spectral Super Resolution technology. It first appeared on the PS5 Pro with the game Resident Evil Requiem, and is now being added to other popular titles like Silent Hill 2 Remake, Final Fantasy 7 Rebirth, Nioh 3, and Cyberpunk 2077.

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2026-03-23 15:43