
Invincible Vs is packed with complex combos and fighting techniques. Even a few initial hits can turn into long, chaotic sequences where multiple characters jump in to attack, shouting as they do. Like other tag-team fighting games, it’s often a wild, unpredictable experience, and it embraces that chaos. Similar to Mortal Kombat, it’s designed to be visually exciting and is geared more towards casual players than hardcore fighting game fans. However, many new players seem to be struggling with even the most fundamental defensive moves, resulting in a lot of one-sided matches.
Okay, so Counter Tagging is a huge part of the game. Basically, if you’re getting combo’d, you can escape if you can predict when your opponent is going to switch characters mid-combo. It’s actually pretty readable – most swaps have a tell and aren’t super fast. But it’s not just about reacting! There’s a lot of back-and-forth. I can try to trick my opponent into using their Counter Tag too early, and then punish them for it, or just throw out a big attack to mess up their timing. It’s a fun little mind game!
Invincible Vs’ Counter Tags Are Not to Be Ignored

The game’s strategic layers don’t really matter if players aren’t using or understanding ‘Counter Tags’. Early online matches have shown many players rushing in without using them properly, leading to frustratingly long combo sequences where characters can be quickly defeated. This isn’t fun for anyone involved. While this was also a problem during the beta test, that was a limited time with a game that wasn’t fully released. The ability to trick opponents into using Counter Tags, and then reacting accordingly, is a key part of what makes the game enjoyable. When players ignore this system, fights become much simpler and less engaging.
New players often rely too much on standard defensive moves when in trouble, and this actually puts them at a disadvantage. Unlike other fighting games where blocking simply reduces damage, blocking in Invincible Vs takes health directly from your assist character. This means poorly timed blocks can quickly lead to losing an assist, and makes it harder for players who don’t have many defensive options.
Invincible Vs Has a Poor Tutorial, Though

Players struggling with the game likely aren’t studying the tutorial, but the tutorial itself is the real problem. It uses dense, difficult-to-read text, doesn’t adapt to different control schemes, and leaves out explanations for some game features. It also doesn’t always make it clear why certain mechanics are helpful. A good example is the ‘Snap Back’ ability – it doesn’t seem useful at first, but becomes powerful when used after an enemy’s breaker, especially when their assist character is already weakened.
The game’s special ‘Counter Tags’ are really important for mastering combat, so they should be emphasized more. A better tutorial could explain these mechanics more clearly, perhaps even with practice challenges. It’s especially annoying that the computer opponents don’t often use these tags themselves, and the game generally doesn’t do a good job of teaching players what’s crucial, no matter which game mode you play.
The game would be best if it recognized when players weren’t using its features and offered guidance, like a helpful hint. The developers previously worked on Killer Instinct (2013), which had a clever system where an AI learned from a player’s style and acted as a training partner. Invincible Vs doesn’t have anything like that, and it also doesn’t use similar AI learning to help players understand the game better.
Fighting games always need to clearly explain how they work, but it’s even more important when they’re trying to attract new players who aren’t already familiar with the genre. With the popular animated series Invincible currently in its fourth season, the timing for Invincible Vs couldn’t be better – more people are interested in the Invincible universe right now. However, many of these new fans likely aren’t following competitive fighting game scenes like Evo or podcasts about games like Tekken. They’re probably drawn to Invincible Vs because of its action-packed violence and connection to the comic and TV show, not because they’re experienced fighting game players. Because of this, the game needs to gently introduce players to its systems and teach them how to play.
Recent Mortal Kombat games have been designed to be accessible to players of all skill levels, and Invincible Vs could have benefited from a similar approach. NetherRealm Studios has successfully used clear tutorials and color-coding to teach players the game’s mechanics. Key terms are highlighted for emphasis, and complex concepts like frame data are explained simply with visual cues. The games also include helpful demos with on-screen controls and detailed character guides. This focus on accessibility helped MK11 and MK1 achieve impressive sales – over 15 million and 8 million copies respectively – proving they appealed to a wide audience beyond just hardcore fighting game fans.
Look, it’s really frustrating seeing players, even those who like flashy fighters, get completely wrecked because the game doesn’t explain things well enough. I love the idea of Invincible Vs, and it’s got a lot going for it – a cool license, easy controls, a story mode, and yeah, the gore is awesome. But if Quarter Up wants to bring in more casual players like me, they need to help us learn the ropes. It’s not just annoying to see people struggling with something important like the Counter Tag system, it shows a bigger problem with the tutorial. Honestly, the game isn’t perfect, and it definitely won’t live up to its potential if they don’t fix this soon.
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2026-05-05 20:10