
With the release of Pragmata getting closer, we’re learning more about what to expect when you play as Hugh and Diana in their thrilling escape from a lunar base. We’ve already shared a “15 Things To Know” guide, but there’s plenty more to cover! This time, we’re diving deeper into the game’s features – like how spaces are created using AI, the upgrades for your spacesuit, and important audio cues. Here are fifteen additional details about Pragmata, all officially revealed!
Everything in this article is based on officially revealed information.
Contains an “AI Generated” New York
If you’ve seen the recent preview, which picks up after where the demo left off, you might have noticed Hugh and Diana exploring a stage designed to look like Times Square – with details like subway grates, taxis, and bright billboards. However, this New York isn’t real; it’s a digital copy. You can see glitches in the buildings, cars that aren’t fully formed, and strange distortions in the center. The developers intentionally made the stage look like it was created by artificial intelligence, as if reality is being viewed through a broken mirror. This raises the question: are there more levels like this one, where reality is warped by digital effects, that we haven’t seen yet?
A Surprising Amount of Demanding Platforming
The game Pragmata features surprisingly complex platforming thanks to the combination of the main character Hugh’s ability to jump, hover, and dash, along with levels built with a lot of verticality and unique layouts. Hugh’s highly mobile suit allows players to explore and master his movement, with collectibles and interactive elements deliberately placed in challenging locations. While early players report some sections are difficult, successfully navigating these areas feels very rewarding and requires players to fully understand Hugh’s skills.
Levels Follow a (Mostly) Linear Path
You likely know that Pragmata isn’t a completely open-world game. It features sections that are somewhat open, with levels that generally follow a set path, and the way forward is usually pretty clear. You’ll often be slowed down by robots, malfunctioning AI, and puzzles, but once you solve those problems, the levels open up. You’ll then find shortcuts and be able to easily revisit areas to find items or backtrack.
The Hack-Shoot Combat Loop Can Be Clunky
Some players who tried the game early have noticed an issue during intense combat with large enemies. While it doesn’t seem to be a common problem, the game can sometimes feel a bit clumsy instead of smooth when facing these bigger opponents. Smaller enemies don’t cause this issue. Whether or not you’ll notice this awkwardness likely depends on your own experience, but it’s something to be aware of.
Different Coloured Nodes Add Specific Benefits to Hacking

We previously covered Diana’s hacking skills, but we didn’t explain the different colored nodes within the hacking grid. Understanding these nodes is crucial for a deeper understanding of her abilities. Here’s how they work: moving Diana’s cursor through blue nodes increases the damage dealt to enemies and makes their weak points stay exposed for a longer time. Yellow nodes add powerful enhancements, like the ability to reveal weak points on multiple enemies at once – a game-changer when facing many opponents. However, completing a hack that uses several nodes takes longer, increasing the risk involved.
Diana Also Hacks Environmental Obstacles
Parts of the lunar base in Pragmata, including a replica of Times Square, are blocked off by malfunctioning security. Hugh and Diana face locked doors, electronic barriers, and other obstacles. Luckily, Diana can hack into control panels and solve puzzles that play a lot like the game’s combat. While the puzzles aren’t always the same, you’ll use the controller’s face buttons to input commands. Sometimes, like during the rising platform sequence in the demo, Diana needs to quickly hack things in the environment, so it’s important to be aware of your surroundings and use Hugh’s movement skills to your advantage.
Environmental Hazards Can Be Used as Weapons
As Hugh and Diana try to escape, they’ll face many dangerous obstacles, some of which can be deadly. They can also turn the station’s own hazards against it. One major threat is Red Dust, a substance that constantly damages health and interferes with Diana’s hacking. However, Diana can sometimes activate powerful nuclear lasers. While these lasers are instantly fatal to Hugh, she can strategically use them as a weapon.
Hugh’s Guns Can Be Specialised Tools
We previously mentioned Hugh’s weapons in our “15 Things” article, but didn’t explain that some are more like specialized tools than traditional guns. For example, the Stasis Net creates a holographic dome that temporarily stuns enemies, making crowd control and hacking easier. If Diana has a node that can disable multiple shields at once, now would be a great time to use it.
Hugh Acquires a Decoy Generator
Hugh’s Decoy Generator is one of his most useful tools. It creates a holographic copy of him that surprisingly distracts robots. While described as a defensive item, it actually fits perfectly into Hugh and Diana’s fast-paced combat style, blurring the line between offense and defense in every fight.
Mods Can Be Attached to Hugh’s Suit
Inside the Shelter, you’ll find CABIN, a helpful AI who hasn’t turned against you. This friendly robot lets Hugh and Diana unlock improvements. While another article covers the safezone in detail, here’s what that doesn’t mention: Hugh can customize his suit with different upgrades. By collecting and trading “Cabin Coins,” he can add enhancements that change how you play, even boosting his damage in close-quarters combat.
Diana Also Has a Special Move

Diana, Hugh’s robotic baby companion, has a special ability called Overdrive Protocol. Once her hacking meter is full, she can use this powerful ability to hack all nearby enemies at the same time, temporarily freezing them and making them easier for Hugh to defeat.
Large, Multi-Stage Boss Fights Demand Vertical Thinking
Great boss battles really put your skills to the test. In Pragmata, this means skillfully hacking systems as Diana and using all of Hugh’s weapons and gadgets. During a demo in Times Square, it was clear the final boss fight takes place on multiple levels, requiring players to climb temporary structures to get a good angle for Hugh’s attacks. This adds to the excitement and also forces players to think more about their positioning and the environment in a way they hadn’t before.
The Demo Has Eight Possible Endings
The Pragmata Sketchbook demo has eight different ways it can end. That’s a lot for a game you can finish in about thirty minutes! How the demo ends depends on how you play – things like completing it quickly, collecting enough items, or beating the boss without getting hit. We’re pointing this out because if this short demo offers so many different outcomes, it suggests the full game might also reward players for trying different approaches and playstyles.
Audio Cues Are Gameplay Critical
As a big fan of immersive combat, I’m really excited about how much the developers are focusing on spatial awareness. It’s something they’ve talked about a lot, and for good reason! Knowing what’s around you is key, especially when you’re hacking or focused on something else, because enemies can come from anywhere. What’s even cooler is the sound team has added these awesome audio cues. They’re not just background noise; they’ll actually tell you where an enemy is coming from. Honestly, listening for those cues feels like it’ll be just as important as actually seeing the threat!
Hugh Can Give Diana Gifts

Right now, the details of Hugh and Diana’s relationship are being kept secret. It seems like they’re destined to be together no matter what, but you can strengthen their bond by giving Diana special tokens – Earth Memory Tokens – that Hugh finds as they spend time together. When Diana receives these tokens, she’ll reveal memories of life on Earth, shown through things like pictures or old-style monitor screens.
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2026-04-14 14:14