Stupid Never Dies Preview: New Action Game From Ex-Devil May Cry Developers Is Stupid Fun

Stupid Never Dies is a delightfully silly game. I recently got to play an early version at Summer Game Fest and talk to the team at GPTrack50, the new studio behind it. GPTrack50 is led by Hiroyuki Kobayashi, known for his work on popular series like Resident Evil and Devil May Cry. They first revealed Stupid Never Dies last December with a unique music video, but we didn’t get a clear idea of the gameplay until earlier this year.

I always thought the movie Warm Bodies would be awesome as a game, and Stupid Never Dies feels like that, but cranked up to eleven! It’s got extra monsters, cool powers, and a lot more action-packed fighting. I didn’t have much time with the demo, so I was told to skip most of the story stuff, but from what I saw, you play as this kinda pathetic zombie named Davy who falls for a girl who’s… well, frozen. To bring her back to life – and get a chance with her – this crazy scientist, Dr. Frank, sends me into a monster-filled dungeon to take down the King of Monsters. It’s not Godzilla, though… at least, nobody said it was!

Here’s a basic overview of what happens in the game: Davy goes into a dungeon, battles a boss, returns to Dr. Frank, and then does it all over again – quite a lot! Each time you enter the dungeon, you start from level one, but you quickly become more powerful. As you play, your progress builds on itself, letting you unlock better skills and equipment.

Davy can transform into ten different monster types by absorbing their cores, temporarily gaining their abilities – similar to Mystique. However, you won’t have access to all forms at once; you’ll manage a limited selection, choosing which monsters to keep and swap out. During the demo, each transformation lasted about three dungeon levels. I found a good strategy was repeatedly switching between Davy as a zombie, a Harpy for long-range attacks, and a Werewolf for close combat until I beat a boss, showing how flexible the system is.

The game is easy to pick up, but has a lot of depth for skilled players. I saw a developer play a challenging level, and it really highlighted the game’s diverse enemies and abilities. It made my own gameplay seem very basic! To be fair, I’d only played for 15 minutes, while he’s been developing it for years. Even so, the number of different strategies and ways to beat enemies and bosses shows there’s a lot to learn and master.

Stupid Never Dies looks like a promising and energetic zombie game. GPTrack50 has clearly delivered fast-paced combat, but the enemy targeting system feels awkward. Instead of a traditional lock-on feature, aiming can be imprecise, causing you to miss multiple enemies at once. If this issue is addressed before its fall release, Stupid Never Dies could become a fantastic action title.

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2026-06-17 15:41