
The popular video game Infamous could be making a return, and there’s been plenty of inspiration from other games while it’s been on hold. Originally released in 2009, Infamous was a fresh take on superhero games, offering a unique power fantasy experience. While the game led to several successful sequels, the series hasn’t seen a new release since 2014.
After more than ten years, there’s growing buzz that a new Infamous game might be in development. A lot has changed in the superhero game genre since the last Infamous title, with some games reaching impressive heights and others falling short. These recent releases offer valuable lessons for the next Infamous installment, particularly in areas like creating a compelling world, developing interesting characters, and refining gameplay. The developers could learn a lot from both the successes and failures of these other games to shape the future of the Infamous series.
Spider-Man’s Traversal Mechanics Should Influence The Next Infamous

A key part of what made the Infamous series so enjoyable was how it made players feel powerful while moving around – things like leaping across rooftops or speeding through the city were really memorable. If a new Infamous game is made, it should take inspiration from Insomniac’s Spider-Man games, which perfected this feeling. While swinging through cities isn’t new – Spider-Man 2 helped establish it – Insomniac’s games really emphasize making that movement feel dramatic and exciting.
The game showed promising hints of character and smooth movement, similar to what Infamous already offers – quickly switching between moving, fighting, and back again. While Infamous and Spider-Man have different foundations for how characters move, the next Infamous game could definitely benefit from Spider-Man’s fluid and responsive movement system, even without adding web-swinging.
The Batman: Arkham Games’ Combat Would Be A Natural Fit For Infamous

The Batman: Arkham games were a huge success for Rocksteady and Warner Bros. Games, praised for their compelling stories and immersive worlds. But what really made them special was the combat system. It was designed to flow naturally, making even long fights engaging, and it gave players a lot of freedom. You could combine attacks with gadgets, move strategically around enemies, and use the surrounding environment to help you win.
If a new Infamous game is in development, it should prioritize a combat system that feels as smooth and flexible as possible. Allowing players to use their powers in various ways and chain moves together at their own speed would encourage experimentation and creativity. The Batman Arkham games perfected this kind of combat, and a new Infamous could really benefit from taking inspiration from them.
Midnight Sun’s Focus On Character Interaction Could Elevate The Next Infamous

While Marvel’s Midnight Suns had solid strategy gameplay, what really drew me in were the relationships between the characters. You got to see Hunter build connections with the heroes, forming friendships and even romantic interests. It wasn’t something I anticipated, but I quickly became very invested in those interactions. If the Infamous series returns, a great way to re-engage players would be to focus more on developing meaningful connections between characters.
This feature would make the conflict feel more personal by connecting players emotionally to the different sides, forcing them to decide who to support. Not only would this naturally build suspense, but it would also make the game world feel more real and immersive, which is perfect for a story-focused game. Building relationships with characters while fighting alongside them, like in Midnight Suns, was a great success and would be a valuable addition to the next Infamous game.
Infamous Could Learn From How Marvel Rivals Plays With Powers

Marvel Rivals has proven that superhero-themed hero shooters can be a great fit for modern gamers. It’s done this by taking classic superhero powers and turning them into fun and accessible gameplay mechanics that are easy to pick up and play. If a new Infamous game is made, it should definitely use this same approach – focusing on powers that are both exciting and simple to learn.
As a big fan of both Marvel Rivals and Infamous, I’m really hoping the next Infamous game takes a page from Rivals‘ playbook. I love the idea of being able to really customize your powers or pick totally different sets – it should be a core part of the fun! If they can balance everything well, it could be amazing. Honestly, I’d even be excited if they experimented with multiplayer, letting players battle it out with their own unique power builds. It would add a whole new layer to the gameplay!
Infamous Needs To Avoid Making Suicide Squad Kills The Justice League’s Mistakes

Suicide Squad Kills the Justice League didn’t live up to expectations. The game suffered from several issues that clashed with each other, making it a frustrating experience. The open-world cities felt deserted, the fighting lacked depth and excitement, and the characters weren’t very interesting. If a new Infamous game is made, it should definitely learn from the mistakes of Suicide Squad.
The game’s movement initially seemed inspired by Infamous, but it became bogged down by complicated live-service elements that made combat feel more about stats and visuals than actual skill. It’s important for the game to feel impactful and grounded, unlike the looser movement in Suicide Squad. A future Infamous game should focus on delivering the core superhero fantasy – giving players the powerful abilities they expect. In fact, the next Infamous could benefit from studying Suicide Squad – specifically by avoiding the same pitfalls.
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2026-05-27 23:11