The open-world survival game developed by Funcom, titled Dune: Awakening, remains one of the top played games on Steam since its release a month ago. Currently, as per SteamDB, it ranks 24th among all games on the platform, with 61,798 active users. Given this popularity, it’s understandable that the developers are keen to keep the game up-to-date with fresh content and an optimal user experience. Update 1.1.15.0 is aimed at enhancing the latter, with improvements made to the Deep Desert, End Game, and Landsraad areas.
Among the significant modifications in “Dune: Awakening”, there’s been an adjustment to Landsraad tasks. Now, Kill and Delivery Contributions can be made post-completion of a Landsraad task, although only personal contributions are rewarded – this has been a requested enhancement for the feature from the community. Moreover, the update includes numerous other corrections and enhancements, such as enhanced game stability, a new audio signal for PvP zone alterations, and a resolution to an exploit that allowed players to construct a vehicle using items from another player’s inventory.
Here are the full patch notes for Dune: Awakening Update 1.1.15.0:
Full Dune: Awakening Update 1.1.15.0 Patch Notes
Hey Sleepers,
This page provides details on updates 1.1.15.0 and future versions, including changes that become active immediately upon deployment, and those needing maintenance downtimes. Don’t forget to watch for announcements within the game itself.
Remember to restart your Steam client if the download does not appear automatically for you.
For the list of known issues, please visit our Discord server of Steam discussion boards.
Features and Changes
Deep Desert, End Game, and Landsraad
- Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
- We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
- The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
- Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
- The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.
- The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.
- Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).
Other:
- Improved game stability.
- Reduced the cases where the sandworm can push vehicles under terrain.
- Added a new audio alert for the PvP zone change.
Fixes
- Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
- Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.
- Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.
- Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
- Fixed an exploit that would allow building a vehicle with items from another player’s inventory.
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2025-07-07 18:40