Moon Studios, famed creators of Ori and the Blind Forest, have shared some insights into the progress of the Xbox adaptation for their upcoming sequel — No Rest for the Wicked.
This game, titled “No Rest for the Wicked,” is an action RPG that boasts stunning graphics and precise combat. It draws inspiration from Diablo, yet introduces a more challenging skill requirement, favoring precision and patience, much like Ori did previously. The game’s intricate, hand-crafted dark setting, coupled with its rich mechanics and systems, promises greatness as it progresses through Steam’s Early Access phase. Currently priced at $39.99 on Steam for PC, this game is already proving to be quite exceptional.
Fans who are enthusiastic about Ori and the Blind Forest, as well as Will of the Wisps on Xbox may be curious to know when the upcoming game No Rest for the Wicked will become available on their preferred platform. Here’s a potential update: Unfortunately, there seems to be no immediate plan for No Rest for the Wicked to appear on Xbox.
According to comments made by Moon Studios CEO Thomas Mahler on the Discord server for No Rest for the Wicked, he shared an update regarding the console releases of the game. He mentioned that the Switch 2 and PS5 have higher priorities than Xbox when it comes to console versions. Mahler also stated his intention to hold discussions with Microsoft to determine what would be beneficial for the Xbox version.
In my subsequent exploration of topic X, I confirmed that Mahler’s statement about No Rest for the Wicked implies a future release across all platforms. However, it appears that this won’t happen simultaneously. Given the current data trends, the PS5 seems to be the most logical choice for the initial rollout.

We’ll be sure to update this section if any further clarifications appear on the old internets.
The opportunity on PlayStation is vast, but Xbox still has some tricks up its sleeve
https://www.youtube.com/watch?v=mpoMEYnvA5Q
Indeed, as of now, the PlayStation 5 boasts the largest console user base. However, considering the strong fanbase for Moon Studios on Xbox, I had anticipated that No Rest for the Wicked might draw a larger audience there. It’s worth noting that Xbox has shown growth on PC and Xbox Cloud Gaming, with initiatives like Xbox Play Anywhere, Xbox Game Pass, and self-streaming games. Yet, it seems that the potential market of PlayStation is likely still larger compared to these offerings.
Within the gaming development community, there’s been ongoing discussion about the sales potential on Xbox as a standalone platform, excluding games in Xbox Game Pass. However, Sony, the creators of PlayStation, have chosen to release Helldivers 2 on Xbox outside of Xbox Game Pass, possibly recognizing a chance due to Xbox’s historical preference for shooter games.
Games resembling No Rest for the Wicked, such as Diablo 3 and 4, have been quite popular on Xbox over time, both before and after Xbox Game Pass. Consequently, it seems likely that No Rest for the Wicked will experience similar success on Xbox too. However, since the developers are independent, they usually focus on per-platform development due to cost considerations. Without a Game Pass deal or some financial support from Microsoft to cover expenses, the potential on PlayStation is more substantial. The Nintendo Switch 2 is quickly gaining ground there as well, and currently, the competition for exclusive games for the Switch 2 is quite low, providing another attractive opportunity.
In a fixed camera perspective game like No Rest for the Wicked, Xbox Cloud Gaming’s image update algorithm could provide a more native-like experience. With speculation that Xbox Cloud Gaming will drop its beta status soon, I can’t help but ponder if Microsoft might eventually offer developers unique cloud-first marketing advantages in the future.
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2025-07-21 21:39