Invincible Vs Review: A New Fighter That Blends Mortal Kombat and Marvel vs. Capcom to Decent Results

Invincible shouts a brutal insult while headbutting his enemy – a move that causes a spectacularly bloody explosion if their health is low enough. This finishing blow is his ultimate attack in Invincible Vs, and it’s visually striking, excessively violent, and a direct reference to a shocking scene from the animated show. While the game’s violent style initially suggests a good fit for the fighting game genre, Invincible Vs is ultimately a surprisingly fun and chaotic brawler that delivers more than expected, despite a few minor issues.

The unique mechanics in Invincible Vs create fast-paced, chaotic battles filled with special moves and quick aerial attacks. Like other tag fighters, it lets players create long combos and switch between characters. These features work together: extending combos builds a meter that launches the opponent, but tagging in a new character reduces that meter. This system rewards skillful tagging, allowing players more control over their combos and encouraging them to master the game’s key features.

Rating: 3.5/5

Pros Cons
Fights have a quick pace because of its open-ended combo and tagging mechanics Its inadequate tutorial and lack of combo or character trials do little to contextualize its systems or characters
The violence, quips, and mostly incredible soundalikes capture the tone of the series A handful of small presentational issues hold parts of the game back a bit

Invincible Vs Is Chaotic yet Often Rewarding

Each character has three unique assist attacks that can be used frequently and even switched into the middle of a combo. These, along with special moves, enhanced attacks, and aerial combos, can create intricate and challenging sequences. While complex, the system isn’t overly difficult, offering a satisfying level of depth that keeps the gameplay engaging beyond simple button-mashing.

Like many fighting games with character tags, Invincible Vs can become a chaotic rushdown experience where a constant barrage of attacks can be difficult to handle, especially against players who utilize every available option. While getting overwhelmed by attacks or trapped in endless blockstun can be frustrating, there are ways to defend against it. Players facing this situation can spend meter to perform a break, which briefly weakens one ally and puts both on cooldown, or use a Counter Tag to repel an incoming Active Tag.

Honestly, fighting in this game feels really good because you can mess with your opponent. I can either fake an attack to get them to counter, then punish that, or just go straight for a big hit to get around their defense. There are also these special attacks called Heroic Strikes that give you a bit of armor and can launch opponents, but even those can be read and countered if you’re careful. It’s too early to say exactly how the best strategies will shake out, but this back-and-forth, mind-game aspect feels super important and I think mastering it will be key to getting good at the game long-term.

Invincible Vs‘ Tutorial Systems Need Work

While Invincible Vs offers a lot of powerful abilities, it doesn’t do a great job of teaching players how to use them effectively. The practice mode is fairly basic and lacks important features like replay control. The tutorial explains what the game’s systems do, but it strangely omits key details like throw techniques and how overtime functions. More importantly, it doesn’t explain why these systems are useful or when to use them. Just knowing how a mechanic works isn’t enough; players need to understand its purpose and have a chance to practice. The tutorial also doesn’t account for customized button controls or display controller symbols, creating unnecessary difficulties. Although the extremely small text is frustrating, it’s actually a minor issue compared to these other shortcomings.

Honestly, one of the biggest issues with Invincible Vs is how it just throws you in without teaching you anything. A lot of fighting games have these character trials or combo challenges, and they’re super helpful. They let you play around with each fighter, figure out what they’re good at, and learn some basic combos hands-on. It’s a great way to get comfortable and discover cool stuff – that’s what makes fighting games so fun! Invincible Vs just misses out on that whole learning-by-doing experience.

Games can feel less engaging when they don’t clearly explain their unique features, especially if they hide important information. Take Powerplex, for instance – it relies on precise timing, but doesn’t teach players how, and a tutorial would be ideal. While online guides can help, developers shouldn’t rely on players finding help on platforms like YouTube, particularly for well-known games that will attract many new players. A game like Invincible Vs would also benefit from having more options for solo play.

Beyond the issues with tutorials, the game has several other presentation problems that detract from the overall experience. While online matches generally run smoothly thanks to cross-platform play and rollback netcode, it lacks features like a ping and connection filter for both casual and ranked matches. The move list doesn’t include frame data, and most characters don’t have unique outfits – they only offer a handful of color variations.

Even with a strong cast of voice actors, the game’s audio is a major weakness. While the intro sequences are fun, you can’t skip them. The announcer talks constantly, repeating character names and shouting with every combo, which quickly becomes annoying. Characters also chatter non-stop, filling the game with one-liners that feel repetitive. Powerplex perfectly illustrates this problem with his over-the-top complaining. The voice actor does a surprisingly good Aaron Paul impression, but the constant, dramatic whining gets old fast.

While Invincible Vs isn’t ruined by its issues – a talkative announcer doesn’t make the core gameplay less fun – these problems do highlight areas where the game could be much better. The developers, Quarter Up, have already started fixing the rage-quitting issue, so hopefully they’ll address other areas for improvement in future updates.

Invincible Vs‘ Story Mode Has Slick Action but Lacks the Show’s Depth

Despite being a smaller, less expensive fighting game, Invincible Vs surprisingly features a well-crafted story mode similar to those in recent Mortal Kombat and Injustice games. The story feels like a bonus episode from the animated series and cleverly uses the game’s characters and arenas. While explaining the reasons behind fights – like Battle Beast versus Omni-Man in the Himalayas – can be challenging, Invincible Vs successfully incorporates these elements, which is something other fighting games could learn from.

Okay, so while it’s cool to see this series adapted into a fighting game, it definitely has some problems. Honestly, the big story behind everything feels really rushed and ends on a cliffhanger that I doubt will be addressed anytime soon. It looks and sounds great, and the fights are really well done, but it’s missing the clever writing and emotional depth that make the original show so good. Plus, all the loading screens really pull you out of the experience. It’s basically a super flashy, action-packed version of the show, but it doesn’t really stick with you – it feels a bit like a fun, but forgettable, Saturday morning cartoon.

Whether Invincible Vs will become a long-term success is uncertain – good fighting games don’t always get the recognition they deserve. However, it definitely has the potential. The game’s fast-paced, team-based combat is visually exciting and offers enough strategic depth to be more than just flashy. While some areas outside of the core gameplay could be stronger, it’s resilient enough to overcome these shortcomings and become a truly excellent fighting game, much like the character Invincible himself.

A PS5 copy of Invincible Vs was provided by the publisher for the purpose of this review.

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2026-04-30 17:15