
Kraken Express, the team behind the pirate survival game Windrose, announced today that the game has surpassed 1.5 million copies sold! To celebrate, they’ve released a new trailer thanking players for their support. You can watch it below.
The new trailer is just over a minute long and highlights a building created within the game itself. Interestingly, the building displays screenshots of positive reviews players have left for the game on Steam.
Along with reaching a major sales goal, Kraken Express has released a new Windrose update. This update improves how the game connects to networks and reduces the load on your computer’s processor and storage. It also adds new content, including more options for building roofs, different types of seedbeds, and enhanced visual effects. You can find a complete list of changes in the patch notes below.
They reached another major milestone just ten days after the last one, selling one million copies in only six days after the initial release of Windrose in Early Access.
The game studio expressed immense gratitude for the fans’ incredible support and understanding as they continue to improve the game. They shared that they’re closely following player feedback through reviews, videos, and streams, and are genuinely touched to see players enjoying the swashbuckling adventure they’ve created. They acknowledged some issues exist—like the boars!—but believe overcoming those challenges will ultimately make the experience even better.
Windrose is currently a PC-only game, and the developers plan to keep it in Early Access for another year and a half to two and a half years. When the full version (update 1.0) launches, Kraken Express estimates it will include about 50% more content than is currently available.
You can find a detailed review of Windrose on our site. We enjoyed many aspects of the gameplay, but also pointed out areas that still need work as it’s currently in Early Access. We also shared our thoughts on what makes the game so addictive!
Windrose version 0.10.0.4.268-9d2ca277 patch notes:
Important bits
- Added a new setting: Force Relay Connection. Doesn’t work with Direct IP connections. Sometimes players are unable to connect directly to their friends’ games because P2P traffic is blocked along the route. This can happen for many reasons, such as router settings, ISP restrictions, firewall restrictions, and more. This option forces the use of our relay servers instead of a direct P2P connection, which can improve stability at the cost of higher latency (ping)
- Fixed a bug that caused connection issues for players with non-English Windows usernames
- Fixed unnecessary CPU usage on idle servers and clients
- Disk usage during gameplay has been reduced
- Several improvements to ship performance when hosting a server
- Fixed a rare crash caused by invalid inventory slot IDs
- Fixed a crash that occurred when killing Drowned with ship cannon fire
- Reduced the crafting cost of a wide range of building pieces across all building sets (this applies to construction costs, not vendor prices)
New stuff
- Added around 40 missing wall triangle pieces for various roof angles
- Added 3 missing floor triangle pieces to different building sets
- Added 4 new Seedbed variations
- Added new sound effects for when crops transition between growth stages
- Added new sounds for harvesting grown plants at your farm
- Added audio cues for Drowned ranged attacks; they now yell before hurling a projectile
- Added new visual effects for when crops transition between growth stages
- Added new visual effects for harvesting grown plants at your farm
- Bonfire ambient music track has been extended by 3 minutes
- Ship travel ambient track has been extended by 40 seconds
Interface
- Fixed FrameGen stuttering that occurred when closing the inventory or map
- Fixed a video memory (VRAM) spike when opening certain UI windows
- The Disassembly station no longer displays equipped items in the list
- Fast travel markers will now appear on the top layer of the map when fast travel is available
- Fixed remapping issues for the O and L keys
- Arrow key inputs no longer rotate the character camera
- Mouse inversion now correctly affects ship and ship battery controls
- Sensitivity settings now correctly affect aiming with ranged weapons
- The “[Shared Quest Progress]” tag will no longer appear in the journal if the shared progress setting is disabled
- Added remapping support for more actions: secondary interactions, inventory management, HUD toggle, etc
- Two-handed firearm controls can now be remapped as well
- The “Hide UI” toggle now only hides the HUD and no longer affects the inventory, journal, or other menus
- Added a dedicated setting to adjust safe zones for widescreen monitors
- Fixed a bug where settings could change value even if not directly hovered over by the gamepad cursor
- Fixed a mapping issue for accented letters
- Improved support for accented letters in player and ship names. We are working on expanding our custom font to natively support more languages soon
Building & Terraforming fixes and improvements
- Decorative Canopies now count as roofs for crafting station requirements
- Fixed cases where digging under a tree could cause it to “hang in the air”
- Fixed a bug that allowed players to dig under Divi stumps or certain trees in swamps
- Fixed the shovel flatten tool, it now correctly uses the ground under the character’s feet as a baseline
- Building integrity now correctly recalculates if a destructible object used as a support is destroyed
- Fixed a bug that caused Crocodile sculptures (Jolly Crocodile Sculpture, Wise Crocodile Sculpture) to levitate slightly
- Fixed clipping issues with 26-degree Mahogany stairs
- Fixed snapping issues for 26-degree roof corners in the Jungle Survivor set
- Fixed collision issues for 26-degree and 45-degree railings, they can now be correctly placed on foundations and floors
- Fixed square pillar collisions (existing player-built structures should not be affected)
- Fixed the visual offset for pier pillars (existing player-built structures should not be affected)
- Signal Fire now has the correct collision preset (you can now walk over it)
- Saplings can now be planted with higher density (reduced spacing requirements)
- Signal Fire now shares the Comfort buff with other fire-related entities. Pier decorations now correctly provide their own Comfort bonus
- Fixed a bug that occasionally made certain building blocks indestructible
Other bug fixes and improvements
- Improved the drop rate for Tainted Bile
- Hardwood drop rate increased by approximately 20%
- Ship disassembly now requires the player to have enough inventory space (or a nearby chest) to store all returned resources, preventing item loss
- Fixed the Boar’s second strike combo animation: it now has a clearer telegraph but a longer reach. Be careful!
- Fixed the Alpha Wolf’s bleed effect, it now correctly applies only at the end of the grapple
- Bleed damage will no longer affect players while they are being grappled
- Fixed a visual bug with the Outnumbered effect while it is active
- Fixed a bug where the “Special Attack” damage bonus on jewelry did not work, it now correctly applies to all [F] attacks
- Fixed Rosalinda Mercer’s perk: the 30% chance to proc on a purple elixir now correctly grants a purple elixir instead of a blue one
- Fixed a bug that could cause a teleport when jumping over a growing tree
- Fixed several ore respawn bugs, ores should now always respawn correctly
- Cycling through shanties will now always result in a different song
- Fixed several audio issues that occurred while using the F-camera on a ship
- Ship crew barks (voice lines) can now be heard even when using the F-camera
- Weapons are now correctly unequipped if the player removes a backpack containing them
- Fixed several ship interaction animations that caused sailors to clip into objects
- Fixed clothing clipping bugs when interacting with shrouds on a ship
- The quest to board the “Unsinkable” can now be completed even if the player stays on their own ship’s deck during boarding
- Fixed an issue that caused Jim Godart to spawn extra copies of himself
- Fixed a rare error in sea quest battles that occurred if a player left the game mid-fight
- Fixed a bug in the “Forgotten Relics” quest caused by receiving all three mural messages from a single ruin (excess markers will now disappear)
- Fixed an incorrect tooltip for the Iron Caverns in Foothills; it will no longer display XP
Visual improvements
- Fixed distorted visuals for several weapons on low graphics settings
- Grass will no longer be removed when planting trees or shrubs
- Grass will no longer be removed under piers and wharves
- Fixed fireplace visuals
- Fixed clay wall textures
- Slightly updated smelter visuals
- Fixed bean sapling visuals, vines should now correctly attach to the wooden supports
- Improved the visibility of decorative beams for the Old World and Lost Tribe sets
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2026-04-30 22:43