Resident Evil Requiem Fans Preferring Grace’s Non-DLSS 5 Look is “a Positive” For Capcom – Producer

Although Resident Evil Requiem was a successful game for Capcom, it became part of a debate sparked by Nvidia’s DLSS 5 presentation in March. During an interview with Eurogamer, Masato Kumazawa addressed the criticism surrounding changes to the protagonist Grace Ashcroft’s face, stating that the fan feedback, even the negative comments, was actually helpful for the game’s character design.

It was encouraging that many players expressed their love for Grace’s original design and didn’t want it altered. This showed we’d created a successful design and that Grace had quickly become a popular character, as people clearly felt strongly about how she looked.

Regarding how characters age in their games, like with Leon S. Kennedy in Resident Evil Requiem, director Koshi Nakanishi explained that Capcom doesn’t have a strict rule about characters getting older with each new installment. They don’t feel pressured to replace popular characters with younger versions, and instead focus on the story rather than age.

He believes Leon is currently a very engaging character, and jokingly suggested they could even bring him back for more appearances when he’s much older, confident he’d still be compelling.

I was really hoping Kumazawa and Nakanishi would talk about what happened to Grace’s face with the new DLSS 5 tech, but they didn’t really address it at all, which was a little disappointing. It’s a pretty big change, and I wanted to hear what they had to say about it!

Nvidia’s new technology immediately faced backlash, largely because of significant alterations to the character Grace’s appearance. These changes included restructuring her facial features and giving her makeup – despite her being an FBI agent investigating a murder case.

Several critics have commented on the latest version of DLSS. Danny O’Dwyer from Noclip joked that it was making characters look overly perfected and unnatural, describing them as “yassified freaks.” Alex Donaldson of RPGSite agreed, calling the effect “uncanny and weird” and questioning how much control developers have over the visual style.

A report later in the month revealed that developers at both Capcom and Ubisoft were surprised to learn about DLSS 5 alongside the general public. They hadn’t been informed that Nvidia would be showcasing their games using the new technology. One Ubisoft developer stated they found out “at the same time as the public.” Developers at Capcom were especially shocked, as the company had previously been known to be hesitant about using AI in their games.

Nvidia’s CEO, Jensen Huang, has spoken out in support of DLSS 5, explaining that it’s fundamentally different from images created by generative AI and shouldn’t be compared to what he called “AI slop.”

Huang acknowledged the criticism surrounding DLSS 5, saying he understands why people are unhappy with the trend of AI-generated content. “I agree with their point of view,” he explained. “A lot of AI content starts to look the same, even if it’s visually appealing, and I don’t particularly care for it myself. So I can see where the critics are coming from.”

You can now play Resident Evil Requiem on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2. Read our review to learn more!

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2026-05-04 17:11