
AMD recently revealed its FSR 4.1 upscaling technology will work with its RDNA 3 and RDNA 2 graphics cards. According to tech YouTuber Moore’s Law is Dead, this could give the Xbox Series X an edge in performance over the PlayStation 5. Although AMD initially announced this for PC graphics cards, it’s likely the technology could also be implemented in consoles, as both the Xbox Series X and PS5 already use AMD’s FSR 2.
According to Moore’s Law is Dead, the latest version of AMD’s FidelityFX Super Resolution (FSR) technology, version 4.1, is expected to become available on Xbox Series X/S and PlayStation 5 consoles after its release for PC graphics cards based on RDNA 2 in 2027. While not a certainty, he believes it’s highly probable that the technology will eventually be supported on current-generation consoles.
Following AMD’s announcement that FSR 4.1 can be adapted for older hardware without dedicated AI processing units—using standard INT8 processing instead—Moore’s Law is Dead analyzed performance differences across consoles. He compared the processing power of the PlayStation 5 Pro (300 TOPS), Xbox Series X (48.6 TOPS), PlayStation 5 (20 TOPS), and Xbox Series S (16 TOPS). Based on this, he suggests the Xbox Series X will see a greater performance boost from FSR 4.1 than the standard PlayStation 5.
He believes the Xbox Series X will perform well with this, though not as powerfully as the PS5 Pro with its PSSR 2 technology. While the improvement won’t be massive, there’s a possibility the Xbox Series X could run a higher quality version of FSR 4.1 than the PS5, giving it a distinct advantage when the update is released next year.
Moore’s Law is Dead reported that the Xbox development kit (SDK) will assist developers in using FSR 4.1 on Xbox Series X. Developers he interviewed say the Xbox SDK already includes support for FSR 3 and future versions, unlike the PlayStation 5 SDK which currently only supports FSR up to version 2.2. This difference may be because Sony has created its own upscaling technology, PSSR, with AMD’s assistance.
I spoke with some game developers today, and they pointed out a difference between the PlayStation and Xbox development kits (SDKs). Xbox already includes plugins for the latest version of FSR 3, while Sony stopped updating their FSR plugins around version 2.2. Getting FSR 3.1 to work on PlayStation is possible, but it’s more complicated than simply using a plugin. Sony needs to actively update their SDK to support FSR versions newer than 2.2, up to the latest 4.1, to make it easier for developers.
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2026-05-15 18:12