Tides of Annihilation Team Worked With Epic Games for Optimization, Hands-on Event Coming in Summer

For instance, the Giant Knight shown in the initial trailer benefited from performance improvements. Wei Liu, a technical director at Unreal Engine China, explained that the team tested the game to identify what was slowing it down – whether it was the CPU or GPU. This led to reduced processing demands and a higher, smoother frame rate. The collaborative effort also allowed them to use Nanite technology to automatically optimize collisions and shadows within the game.







