Crimson Desert Patch Adds Rematches for 69 Bosses, Re-Blockades for 23 Forts and Mines, and More

The latest update for Crimson Desert introduces two key features: Rematch and Re-blockade. Rematch lets players re-fight bosses they’ve already defeated, either at their original difficulty or scaled to the player’s current level.

Kliff, Damiane, and Oongka are capable of battling these enemies, and any items you use during the fight will be given back to you – though you won’t get any new equipment as a reward. The new Re-blockade feature lets 13 different groups take control of 23 forts and mines again, meaning you’ll have to recapture them. This feature is on by default, but you can change it to happen continuously or turn it off completely.

Pearl Abyss intends to expand and refine this feature in upcoming updates, introducing new factions and strongholds, and enhancing how Liberation and Re-blockade work as a whole.

This update adds two new Legendary animals you can tame: the Iron Eagle and the Hyacinth Macaw. A new creature called the Mountain God Boar also appears sometimes, but it’s currently unknown if you can ride it. See the patch notes below for a complete list of changes.

Wow, Patch 1.05.00 just dropped, and it feels like a huge milestone for the game! Pearl Abyss says it wraps up their current plans, but honestly, with Crimson Desert already selling over five million copies, I have a feeling this is just the beginning. I’m super excited to see what they’re cooking up next – definitely keeping an eye out for more news!

Patch Notes Version 1.05.00

  • Improved interaction with gold bars placed throughout the world that were previously unobtainable. Picking them up now yields a Crude Gold Bar worth 5 Silver.
  • Added a new location to obtain the Pumpkin Head near pumpkin patches.
  • Added Carry, Lower, and Pet interactions for goose and duck pets.
  • Fixed an issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI.
  • Improved crop harvesting in the garden so that you consistently receive a minimum of 2 crops regardless of fertilizer or water supply.
  • Improved the visibility of hints in certain puzzles.
  • Improved the ruins puzzle at the lake near Kharonso so that progress is maintained even after saving and loading or leaving the area.
  • Improved Mission Dispatch to automatically cancel if missions can no longer be sustained.
  • Improved Embed Abyss Gear and Create Socket functions to support locked items.
  • Improved the highlight effect when dyeing outfits to make the dyeable parts clearer.
  • Moved the Abyss Nexus near Zargan Tankworks, where the Research Institute is located, to the top of the cliff. (If you have already activated the Abyss Nexus, it will remain activated after relocation.)
  • Improved the graphics quality of certain animals.
  • Fixed an issue where a comrade’s Trust would reset to 10 under certain conditions.
  • Fixed an issue where certain livestock could not be sold or butchered.
  • Fixed an issue where a comrade’s status would display as “In Progress” even when they were not on a mission.
  • Fixed an issue where certain knowledge could not be acquired.
  • Fixed several issues regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
  • Fixed revolving doors in certain puzzles reacting to Force Palm.
  • Fixed an issue where the Tesla Coil item would get stuck in the air under certain conditions.
  • Fixed an issue in the Home Decoration mode where moving an object placed on top would also move the object underneath it.
  • Fixed an issue where the drill and chainsaw items could not be equipped in safe zones.
  • Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions.

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2026-05-03 19:41