
Let’s talk about how well Saros performs technically, but first, remember that looking at just the number of pixels doesn’t tell the whole story. What Housemarque has done with the core gameplay of Returnal is best experienced while playing – it’s easy to get completely absorbed in the detailed environments and the captivating patterns of enemy attacks. Considering it’s designed to be a visually demanding game and a demonstration of what the PS5 can do, we can confidently say Saros succeeds in its aims.
What makes Housemarque’s new bullet hell shooter so exciting? How does it improve on the incredible experience of Returnal? We’ll share our impressions of the game and explain how it takes full advantage of the PS5 and PS5 Pro’s powerful hardware.
An Evolution That Makes Sense
Before discussing how the game looks and runs, it’s important to understand how Saros improves on the gameplay of Returnal, and how that impacts the overall experience. Returnal felt like navigating an obstacle course, focused on dodging enemy bullets. Saros, however, treats enemy fire as a resource. Using the Soltari Shield, players can strategically absorb incoming bullets, converting that energy into extra damage to turn the battle in their favor.
The game’s combat system flows beautifully with what the developers call a “bullet ballet,” and the updated visual effects make battles feel more intense and visually striking. The story is also more focused on characters and presented with a cinematic flair, which we’ll be looking at closely. Plus, the game keeps things fresh with side paths that change every time you play, making each area feel new even though the main route is carefully designed.
In terms of visuals, Returnal focused on impactful character presentation rather than deep development, using Selene as the emotional center and building atmosphere through the world of Atropos, its darkness, and unsettling creatures. However, Saros appears to be prioritizing character stories, with a greater emphasis on expressive acting, strong relationships between characters, and a more cinematic style. Housemarque is clearly aiming for realism, carefully bringing each character to life from the initial idea to the final on-screen performance.
The game’s environments and visual effects are also evolving. Returnal established a distinct style with its dark, subtle look, glowing plants and creatures, unsettling tentacle-based technology, and intense projectile barrages, making the world of Atropos both frightening and captivating. Saros aims to build on that clear and visually striking style, taking things even further. The new setting, Carcosa, seems more detailed and dynamic, with a wider variety of environments and improved graphics, especially noticeable in the PS5 Pro version. There’s also a greater emphasis on high-quality character models, lighting, and visual effects during story moments.
So, all this stuff really impacts how the game runs, because it’s all building on what Returnal did before – especially when it comes to how things look and are made. You’re probably wondering how exactly? Well, that’s what I’m going to explain next!
The Image Quality

Saros is a visually impressive game, looking great on both the standard PS5 and the PS5 Pro. It maintains a smooth frame rate of 60fps on the PS5, and the graphics quality is excellent even under close inspection. You won’t need the PS5 Pro to have a fantastic experience.
Since the game is designed to take full advantage of the PS5 Pro’s enhanced features from the start, it’s worth exploring what the upgraded console offers. A key feature, called Saros, utilizes PSSR 2 technology, resulting in a noticeably sharper image quality that’s nearly as detailed as native 4K. This provides a clear starting point for the game’s rendering process before upscaling, which is crucial for maintaining both a crisp picture and stable frame rates, similar to the original game.
The PS5 Pro isn’t just about higher resolution; it offers improvements to reflections and overall visual quality. While cutscenes run at 30 frames per second on both consoles, the Pro version focuses on enhancing details like characters, lighting, and visual effects. Both versions of the game look great, with clear textures, stable objects, sharp lines, and well-crafted designs, but the PS5 Pro has a noticeable advantage.
The PS5 version of Saros delivers a solid foundation with an emphasis on smooth performance. The Pro version takes this further by improving visual clarity, making scenes look sharper, and enhancing reflections and cutscenes. While the Pro also reduces visual distortions like shimmering, these improvements are subtle and might only be noticeable if you’re specifically looking for them on the standard PS5.
While image quality is important, it’s only one piece of the puzzle. Now, let’s look at how those images actually contribute to a good user experience.
The Graphics

Okay, so here’s the scoop – things are looking great for both the PS5 and the Pro! I’ve been checking out the environments around Carcosa, and the atmosphere is really well done. We’re sticking to the two biomes you’ve probably already seen – don’t want to spoil everything! – but I was really impressed by how different Shattered Rise and the Ancient Depths felt. Shattered Rise has these big, open cliff areas, which quickly change into super tight spaces in the Ancient Depths. Honestly, the Ancient Depths felt pretty claustrophobic compared to the openness of Shattered Rise.
Saros creates compelling environments by skillfully combining geometric shapes with atmospheric effects like lighting and fog. The game uses color effectively to make each location feel real and draw you in, and when the Eclipse appears, it dramatically changes the scenery to instantly create a sense of heightened danger. This is further enhanced by visual effects applied to everything, including enemy attacks.
The game’s combat truly comes alive here, boasting a fantastic amount of on-screen action that’s still easy to follow. Features like absorbing energy with your shield, satisfying weapon discharge effects, and a constant stream of projectiles all contribute to a visually impressive and engaging experience. This spectacle isn’t just for show – it’s seamlessly integrated into the gameplay, maintaining a smooth 60 frames per second even during chaotic battles on both the PlayStation 5 and the Pro version.
The game’s lighting is a key element of its appeal, creating a convincingly realistic look during gameplay and cutscenes. It perfectly balances darkness with artistic style, enhancing the horror atmosphere. The use of contrast and volumetric effects makes each scene feel authentic, and realistic shadows add to the immersion. Reflections are noticeably improved on the PS5 Pro, with wet surfaces and water realistically mirroring the environment, and metal gleaming in the light of nearby battles.

The game’s indoor environments are beautifully done, with realistic lighting that really draws you in – sometimes so much that it’s hard to focus on the story. The characters, including the main character Arjun and all the non-player characters you encounter, look great both while you’re playing and during cutscenes. This attention to detail extends to the enemies and their movements, making even fast-paced battles easy to follow. We put this to the test with plenty of action, and the game handled it well.
The animations for dodging, blocking, using the Shield Blast ability (which releases stored Shield energy), and switching weapons are all incredibly smooth. These movements perfectly sync with the Dualsense controller’s haptic feedback and adaptive triggers – we’ll be discussing those features soon. Saros looks fantastic on both the PS5 and Pro consoles, but the real question is whether the game’s atmosphere can live up to its impressive visuals?
The Core Of The Evolution
Unlike Returnal, Saros focuses on creating a truly unsettling atmosphere rather than relying on visual spectacle. The planet Carcosa aims to immerse you through sound and feeling as you explore its environments. A great way to experience this is through the Eclipse System, which increases the challenge but also makes success feel more satisfying.
The game changes noticeably when this feature activates – the world takes on a creepy red tint and the sound design shifts, immediately creating a sense of urgency and danger. However, despite the increased difficulty, the gameplay remains well-balanced, making these new challenges feel rewarding rather than simply being a way to extend a run for better loot.

The game makes excellent use of the PlayStation 5’s special features. We highly recommend using headphones to fully enjoy the immersive Tempest 3D Audio. The DualSense controller’s adaptive triggers really stand out, giving each weapon and shield a unique feel. The haptic feedback is also improved over what was in Returnal, and is integrated throughout a larger portion of the game in Saros.
We were really impressed with how quickly the game loaded on both consoles, and it barely takes any time to jump back into the action after you die. Activating an eclipse is also handled smoothly – you won’t be waiting around for it to happen, and you definitely won’t have time to check your phone while the game loads anything, especially getting you into Carcosa.
As you might expect, we’ve been really impressed with the technology behind Saros. It builds on Housemarque’s skill for creating immersive and clear experiences, while still keeping the fast-paced, exciting gameplay that made Returnal so popular. It’s a game where everything works together so well that you’ll want to take a moment to appreciate it before jumping right back into the action.
The standard PS5 offers a good gaming experience, but the PS5 Pro takes things further with noticeably better graphics, sharper images, and more realistic reflections. However you play it, Saros is a game that truly shows off the power of the PlayStation 5. It’s among the best-looking games available and is also incredibly enjoyable!
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2026-04-24 20:13